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A direct successor to the 2D multiplayer shooter Soldat which took the Internet and LAN parties by storm in the early 2000's.
Soldat 2 aims at recreating the basic Soldat gameplay experience with fresh and enhanced content. Additionally there will be customization of every part of the game, including procedurally generated levels, game rules and modes, weapons, vehicles, structures and a custom battle simulator sandbox. Soldat 2 also strives to become a powerful platform for custom created content, mods and other Soldat-like games.

Early Access Features:

  • online multiplayer (with dedicated servers)
  • custom battle sandbox
  • procedurally generated or designed levels
  • famous flow-based movement
  • realistic weapons and military equipment
  • ragdoll physics and over the top violence
  • modifiers (every game parameter is editable)

Planned 3 Gameplay Tiers:

  • classic-competitive
  • class-based-realistic
  • sandbox-experimental

Upcoming (subject to change):

  • level editor + generator
  • full mod support
  • explosives + level destruction
  • more character customizations
  • more weapons and equipment
  • more levels and game modes
  • classes, vehicles and other experimental features
Developed by one man,
the original creator of Soldat, King Arthur's Gold and producer of Butcher
Michal 'MM' Marcinkowski.
Soldat 2
Transhuman DesignDeveloper
Transhuman DesignPublisher
2020-09-22Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (382 reviews)
Public Linux Depots:
  • Soldat 2 Linux [620.58 M]
What's coming next?

Game Description Image

I feel the big "Total Rehaul" release was a success. It brought back people into the game and we have servers with players and ranked matches going on! Although we still need a much larger player base, but more on that at the end of this post...

I think fri on Discord sums up some general positive feelings about the new Soldat 2:
Game Description Image

My priority now is bringing in more players as well as fixing critical bugs, adding maps and fixing/improving ranked matches.

Significant changes:


So we got... 6 patches/hotfixes this week (nearly once a day).

The most significant change is how RPG is handled.
The guided rocket is now active when HOLDING FIRE (LMB).
This brings new possibilities, also if you liked the LAW in S1 you'll feel at home with the new RPG.
Game Description Image

I added as much maps into the ranked pool as possible (with the help of proto and darDar). Bringing back some tried and trusted S1 maps:

ctf_rotten
Game Description Image

ctf_ash
Game Description Image

ctf_x
Game Description Image

ctf_steel
Game Description Image

ctf_lanubya
Game Description Image

Detailed changelog


[expand type=CHANGELOG]
[21.04.2022] 0.8.6a
added ctf_steel, ctf_lanubya, ctf_x
removed camera lock on death
removed spectator cam after weapons menu
RPG: guided if Fire pressed; increased damage
RocketLauncher: removed bink
M79: lower velocity
volume down on all interface and gamemode sounds
fixed blinking flag icons before match starts
faster flag icon blink
ranked: fixed sometimes error "game not found" on end results
ranked: fixed send leave game and cancel search
ranked: fixed reconnecting to server after pressing Find Match
ranked: queue options are saved
ranked: clicking Find Match on different queue (while in queue) requeues
ranked: returning from game returns back to ranked window
DM/TDM: higher scorelimit
DM/TDM: added warmup in solo
increased voting time limit 10s->15s
added error popup if Steam fails to load
fixed Discord widget showing bots on server
fixed tiny mini medkits
fixed FogOfWar flipped screen issue
voted map takes gamemode and modifier from cycle file
Zone modifier makes ScoreLimit 0
ctf_dogbite: tweak upper path
ctf_ash: tweaked colors
server: autoshutdown after 12 hours (autoconfig.ini AutoShutdownAfterHours)
server: added net/mem stats without netdebug

[18.04.2022] 0.8.5a
fixed various voting issues
ranked: fixed various issues
fixed DC if vote arrived too late
medkit size is dependent on heal amount
added option to reconnect to Steam if failed to auth
map background with DetailedBackgrounds off is fog color
added white outline to self kill logs
Agar giant is more resistant
Agar pickup gives 15HP
Spas: a bit slower bullet velocity
Steyr: 25->30 bullets
Ak: 30->35 bullets
Dragunov: a bit less bink
Deagles: a bit slower fire interval
CTF: 0.5s less respawn time
CTF: drop medkits are 33HP; random medkits are 50HP
CTF: score flag icon shows if flag gone (s1-style)
CTF: flag gone icon blinks
DM/TDM score limit raised a bit
fixed Discord widget showing bots on server
client: fixed flag not returned when capped issue
server: autoshutdown after 75 games
official server max players = 12

[15.04.2022] 0.8.4a
ranked: a bit longer end results
ranked: added match identifier to UI
ranked: fixed history not showing ties
ranked: fixed end game not showing tie
ctf: death drop medkits reduced to 50HP
kill log: a bit darker background on killed
server: removed autoshutdown
removed matchmaking logs spam
increased mouse scroll sensitivity
change weapon with mouse scroll works up or down
fixed Steam icon on mac/linux

[14.04.2022] 0.8.3a
added ctf_rotten, ctf_ash
fixed map voting
DM/TDM is classic by default (Arena modifier separate)
CTF/TDM: shorter respawns when lots of players
CTF: less random pickups
ctf_wretch: fixed visual glitch in background
ctf_dogbite: better flag area
Dragunov: tiny bit stronger
Barrett: longer reload
MP5: ammo 30->25, more selfbink
fixed flag return sound not playing issue
removed dm_arena_classic, dm_rotten_classic
ranked: added ctf_ash, ctf_rotten
ranked: removed ctf_laos
ranked: added South America region

[13.04.2022] 0.8.2a
fixed random infinite map reloading on server
[/expand]

What's next?


The game needs more players. There's a series of planned events to help with this. The first one is a free weekend on Steam. But for that to happen I need to prepare the game for a mass influx of players and we're not there yet.

There are some critical issues that need to be fixed, like:

- lost connection / ghost players during the game
- server memory leak
- players remaining black after spawn
- RPG rocket desyncs
- flag cap not working sometimes
- issues with ranked matches

Other than that:

- I want to bring even more classic and new maps so it doesn't get boring
- add mute function (and more moderation options)
- add team chat
- add bindable taunts

Those are the things I will be focusing on in the upcoming weeks.
See you on Discord and..

Have fun!
MM

[ 2022-04-22 15:48:15 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 12 or later
  • Processor: Core 2 Duo 1.8GHz
  • Graphics: 256MB
GAMEBILLET

[ 6419 ]

12.42$ (17%)
26.65$ (11%)
16.18$ (19%)
7.44$ (17%)
4.95$ (17%)
16.57$ (17%)
8.39$ (16%)
16.57$ (17%)
20.72$ (-4%)
16.57$ (17%)
8.39$ (16%)
24.87$ (17%)
8.39$ (16%)
16.57$ (17%)
17.59$ (12%)
24.87$ (17%)
17.59$ (12%)
16.79$ (16%)
33.17$ (17%)
12.59$ (16%)
3.93$ (21%)
12.42$ (17%)
16.59$ (17%)
13.34$ (11%)
16.57$ (17%)
16.57$ (17%)
24.87$ (17%)
13.79$ (8%)
12.42$ (17%)
49.77$ (17%)
GAMERSGATE

[ 2200 ]

0.68$ (91%)
30.0$ (50%)
6.0$ (80%)
1.84$ (74%)
1.11$ (91%)
1.84$ (74%)
1.84$ (74%)
1.84$ (74%)
3.4$ (91%)
8.49$ (58%)
1.05$ (85%)
1.05$ (85%)
1.5$ (70%)
1.35$ (73%)
0.43$ (91%)
0.75$ (92%)
0.85$ (91%)
8.91$ (70%)
1.15$ (87%)
0.75$ (92%)
0.64$ (87%)
1.28$ (91%)
1.84$ (74%)
0.89$ (87%)
1.58$ (77%)
0.09$ (91%)
4.25$ (91%)
10.62$ (58%)
1.91$ (87%)
0.51$ (91%)
MacGamestore

[ 4325 ]

1.49$ (85%)
1.10$ (93%)
1.99$ (80%)
4.99$ (50%)
1.24$ (75%)
2.99$ (85%)
1.89$ (81%)
1.99$ (90%)
1.49$ (85%)
8.99$ (10%)
51.49$ (26%)
2.29$ (77%)
3.99$ (80%)
2.98$ (80%)
13.99$ (7%)
1.99$ (90%)
1.98$ (80%)
1.99$ (80%)
3.99$ (73%)
2.98$ (85%)
3.99$ (87%)
17.49$ (20%)
8.99$ (10%)
4.89$ (84%)
1.19$ (88%)
1.99$ (90%)
2.99$ (80%)
0.79$ (84%)
1.89$ (87%)
1.49$ (85%)

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