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Version 0.7.26 is LIVE!
Hey!
One very big missing feature from were Desert Eagles. And now they are back!
So get ready for some double eagle action!
Another missing feature was...
Team Deathmatch!
Red vs Blue; can be played on all maps (including CTB generated maps).
WEAPON BALANCE:
All weapons were tweaked by darDar (thank you!) and tested in Gather matches. A very detailed list of changes is available here:
https://pastebin.com/cwm6Mh04
Most notable changes are bink/accuracy improvements, Minigun reworked and some visual improvements (smaller bullet trails; longer M79 trail).
The hit boxes were one of the major problems and I finally fixed it by introducing a 'perfect' detailed hit box system. This should further improve hitregs:
What do you think?
Please leave a comment or visit our Discord and chat with me there,
Have fun!
Changes:
+ added new weapon: Desert Eagles
+ added new gamemode: Team Deathmatch
+ added perfect hitboxes
+ darDar's weapons balance (details: https://pastebin.com/cwm6Mh04)
+ spawn nades lowered to 1
+ max nades lowered to 2
+ max player velocity 25.5->26.5
+ chainsaw damage is dependent on hitbox penetration
+ less explosion force on flag
+ fixed no flag grab sound
+ flag cant be capped after game ends
+ added no damage after game ends option
+ less cam shake
+ less cursor spray on bink
+ fixed not being able to alt emote after death
+ added physicsobject config component for setting mass and such
+ can modify explosion force on object
+ added additional makarov fire sound
+ lowered default AutoShutdown to 12hrs
+ fixed leaderboard kills not registered sometimes
[Editor]
+ fixed saving file with same name
+ fixed selecting objects that are covered by other objects
+ fixed selecting ramps and curves
+ added selected object outline
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