TO THOSE OF YOU EXPERIENCING LAGGY GAMEPLAY AND CRASHES!!
First off I'd like to personally apologize for the crappy gameplay a lot of people have been experiencing. I can't tell you how aggravating it is to have people not experience the game, as it was designed.
However good news! I believe most issues are solved - the main issues were caused by the ropes physics, and I have replaced every rope in the game.
However I am starting to realize the game requires about 5Gbs of memory to run relatively smoothly. I will keep optimizing and try to get this under 4GBs as a lot of older rigs have that.
Here is the changelog:
Version 0.0.17 UPDATE (03/11/2020)
- Replaced every single rope in the game, as they were causing crashes and performance lag! Once I changed the ropes, the game literally started running at 10,000 frames per second (not joking!) after figuring out that problem, and getting the speed back to normal, everything seems to be running better! There were a few annoying errors that no longer show up! I'm really hoping this is the change we needed to make the game run properly on even low end rigs, but we will see!
- Slowed the game down even more! I think we are close to a good speed now, but feedback is appreciated.
- Reworked the main menu (again) to try and get everyone's buttons working. I don't want to say its 100% fixed, but.... it's 100% fixed.
- Fixed a bug with CPU fighters weighing 0 lbs and in effect, making every ring announcement default to "Flyweight", now proper weights should show up.
- Fixed issue with sparring not saving your score.
- Fixed issue with blood from cuts falling through the ring floor in sparring.
- Announcer finally bought a cordless mic.
- various other changes I can't remember
Minimum Setup
- Storage: 4 GB available space
25.19$ (16%)
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