Workshop Integration Upcoming Early Access Release!
Hey all,
Been a while since I wrote an update. Hope all is well! I have been hard at work on the game... ok that's kind of a lie. Lets start with the bad and work into the good?
First of all, the Linux version is not working. Its possibly going the way of the Mac version for now.... Than next bad news: MULTIPLAYER ONLINE WILL NOT BE READY FOR RELEASE...
well that might be a lie too... I'll see what I can do - in the next week or so - I had MP online working, but than made so many changes to the offline game - that the online MP is running a version from about 2-3 months ago... so updating it will take priority over the next few days - but for the moment - I have removed the "Multiplayer Online" tag from the Steam Store.
DO NOT GET IT TWISTED. THIS GAME IS DESIGNED TO BE MULTIPLAYER ONLINE. So it is coming. But at first it will be basic... just think Grand Theft Auto.... but with about 1 trillionth the budget...Still with the bad.
I got super frustrated with a really annoying bug - causing the boxers to glitch around the ring, in a Skippy-Longstocking type way. It threw my whole momentum off - and I couldn't for the life of me figure it out! Under pressure with trying to satisfy the release date of March (I put on myself) - It was really holding back the progress, and to say the least, was extremely discouraging.
I decided to marinate on the solution and play hyper realistic, incredibly hard, flight sims until my eyes popped out, of my head. Check out Prepar 3D if you ever get a chance - its fire...
So after landing a Airbus 319 a few dozen times (from dark), it struck me like a lightning bolt, the cause of the glitch in the boxers movements! I immediately crashed my plane into the nearest mountain and fired up Unity.
It took literally 7 seconds to fix. Renewed with the vigor of success, I was BACK!
NEW CHANGES:
- STEAM WORKSHOP integration! Now from the roster menu - you can upload and share rosters with the workshop and Steam Community! Also downloading rosters created by others and loading them into your game is now possible as well!
- "Philly Shell" blocking system now works properly! needs fine tuning
- Punches thrown with more than 70% stamina do 2x damage, punches thrown with 30-70% stamina do 1x damage, and punches thrown under 30% do .6 damage
- Judges now count significant strikes, this is shown in the copybox stats in between rounds, as well as "total damage done".
- Ring Walks / fighter Announcements are now added to Quick Fight mode!
- A million small bug fixes and tunings that I can't remember right now.
AND FINALLY... Today is my birthday. And I'm broke. Like literally I have 4 digits in my bank account.... you might be saying, "hey thats not bad!, that's more than me!"
Until I tell you digit 2 and digit 3 have a period in between them...
SO WITHOUT FURTHER ADIEU - I HAVE DECIDED TO SUBMIT MY GAME BUILD TO STEAM FOR EARLY ACCESS RELEASE!!!
HAHA more out of necessity than anything else - I'm supposed to pay rent or something... Enjoy the game - Early access starts asap
Stiltz
Art of Boxing
Minimum Setup
- Storage: 4 GB available space
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