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Knights and mercs, this one is dedicated to fixing and polishing! Update #12 releases 9 new icons for your Hacker's special programs, adds the ability to sell programs from your Inventory, tweaks the timing on High Street job, fixes bugs with Preempt-ing into props, Dealmaker going off screen, Bodybag + Faked Vitals being confusing, lots of error or warning messages throughout cyber, simstream and crafting, lootbox counts getting behind and more. Lots more - let's dive into the list!
A big thanks to everyone playing and posting! Welcome all new Knights. If you are enjoying your time in the New Boston Zone, please take a minute to leave a review and share the game with a friend!
First, since you're going to be seeing a lot of updates around here, we want to share our saved game policy up front so everyone understands our commitment to your games. No saved game will ever be invalidated by an update. You never have to restart if you don't want to. All new content and features will be added immediately to all saved games (with the reasonable exception of New Game options). This is a studio commitment that we have made and kept for many years and games. We stand by it. So do not stress about the deluge of updates that is coming your way - heist on my good heisters.
[img src="https://clan.cloudflare.steamstatic.com/images/36740530/e33c1491639a9a3cfe8ae336ac8724014042fce0.jpg"][/img]With Update #10, we've added a set of new Program icons to ensure that all of the different Utility and Hybrid-Utility Programs can stand out in your HUD separate from each other. That new icon smell - lovely.
[img src="https://clan.cloudflare.steamstatic.com/images/36740530/1ffdf6744638d4e56ef73c859d35b78104a0fcd4.png"][/img]In addition, since you might not want every program you've ever had, we've added the ability to sell them from your inventory. Of course, they have to be uninstalled from a cyberdeck first. Any Contact who sells programs of any type will be interested in buying your used programs at a discount.
[img src="https://clan.cloudflare.steamstatic.com/images/36740530/6b914fd2f914b2f3a255c0377d7ed8a2999a6518.png"][/img]With Update #12, we've improved the Vanguard's Bodybag Talent to have a 12m starting projection range to hide a corpse, up from the small 3m. This will hopefully help the Vanguard be more competitive in the corpse hiding meta.
In addition, we've resolved an old issue that effected the game's display if both Vanguard's Bodybag and Hacker's Faked Vitals were used on the same corpse. This now displays a clearer message and no longer leaves a message making it look like you've made a mistake.
[img src="https://clan.cloudflare.steamstatic.com/images/36740530/9003b7369812194fd62a664b8f8396c1e59f47e5.png"][/img]We have added a new warning to the NanoFab crafting screen as you assemble your Blueprint recipes and pick your cube counts. This message checks your Mod Blueprints to see if you quality for rolling an Intrinsic effect which requires that you have a Weapon Mod Blueprint (like a Scope) in the Mod Blueprints.
If you do not have a Weapon Mod Blueprint here, then you do not qualify for an Intrinsic effect and any Gold Cubes poured into the craft are a waste.
We are have a few more improvements to make to this message set, but hopefully this will help new crafters!
[img src="https://clan.cloudflare.steamstatic.com/images/36740530/0d8c0ac21e055925549130780201aca5184ff542.png"][/img]Sometimes, the objective that would count how many lootboxes you had emptied would get behind. It usually happened near the end of your looting, like 6/8 or 7/8. What a popular F10, you heisters!
We are extremely glad to have fixed the timing and caching issue that was behind this one and to put this major source of F10s to rest! Fixed!
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With the previous update, it was possible that your Cyberswords Preempt attack against a nearby enemy might land you inside a crate, wall or or worse. We've resolved this with a proper check of nearby navigation to ensure that you always land in a location that will let you move no your next turn.
[img src="https://clan.cloudflare.steamstatic.com/images/36740530/a1f401d42fda001b9a96f7ea1c2477824977a08b.png"][/img]With the Syndicate Debts job HIGH STREET that you might encounter, we've increased its very short timeline by 2-3 days, almost doubling its window to complete. This will give you a few more options on how to sequence it against other priorities like HAVEN SMOKEOUT.
[img src="https://clan.cloudflare.steamstatic.com/images/36740530/d908544c3e6a0b359fa27da27728baf2036a37f1.png"][/img]Thanks to everyone posting F10s about Dealmaker running off the screen! While you could still train the Talent with keyboard or controller, it didn't look great. We've made an initial fix here to ensure that it doesn't go off the bottom of the screen but plan to come back and clean up the text to be more ... readable.
We've upgraded Zasha's Backstory Trait to provide more Melee Accuracy and the HP bonuses for Endurance Trained across all 4 levels.
And more fixes too! Check the full release log below to see it all -
- Added ability to sell Programs from your Inventory to interested Contacts
- Added 9 new icons to improve Talents for cyberdeck programs & utilities
- Increased timeline for HIGH STREET job by 2-3 days (Rhino)
- Fixed bug where Cybersword Preempt Talent could land you in side a prop
- Fixed bug where enemy might end up oddly rotated on impossible axis, tilted silly
- Added new crafting warning message that if you do not include a Weapon Mod Blueprint in craft, you cannot roll Intrinsic effect
- Buffed Vanguard's Bodybag Talent starting range from 3m to 12m
- Improved corpse Talents when mixed on the same body - especially Bodybag and Faked Vitals
- Fixed bug where objective counting lootboxes would get stuck (6/8) and not show the real number (8/8, etc)
- Buffed Zasha's Backstory Trait from +2% Melee Accuracy to +5%
- Increased Trait HP bonuses for Endurance-Trained across progression of Trait
- Fixed class training UI for Talents to ensure that Face's Dealmaker Talent is fully shown
- Improved warning messages about why you can't install cyberware (SimStream, etc)
- Fixed issues with NanoFab validating Blueprint choices that could cause crafting bench to lock up
- Fixed issues with grenade bounces on some types of props like wired fences and metal railings and some odd long range throws
- Fixed issues with Matrix Programs not displaying correctly in some screens
- Fixed some screens where hover for weapons would not appear
- Fixed achievement bug where display for achievements was not reset when loading a different game, could show wrong data
- Fixed code strings appearing
- Performance tuning throughout game, safehouse data
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