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Cyber Knights: Flashpoint
Trese Brothers Games Developer
Trese Brothers Games Publisher
2022 Release
Game News Posts: 353
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (1293 reviews)
Public Linux Depots:
  • [0 B]
Update #12: Dancing on the Digis

[img src="https://clan.cloudflare.steamstatic.com/images/36740530/deaaa4c05cd2473791056525c642cbe54b835f2f.jpg"][/img]

Knights and mercs, this one is dedicated to fixing and polishing! Update #12 releases 9 new icons for your Hacker's special programs, adds the ability to sell programs from your Inventory, tweaks the timing on High Street job, fixes bugs with Preempt-ing into props, Dealmaker going off screen, Bodybag + Faked Vitals being confusing, lots of error or warning messages throughout cyber, simstream and crafting, lootbox counts getting behind and more. Lots more - let's dive into the list!

A big thanks to everyone playing and posting! Welcome all new Knights. If you are enjoying your time in the New Boston Zone, please take a minute to leave a review and share the game with a friend!

Our Save Game Policy and Updates


First, since you're going to be seeing a lot of updates around here, we want to share our saved game policy up front so everyone understands our commitment to your games. No saved game will ever be invalidated by an update. You never have to restart if you don't want to. All new content and features will be added immediately to all saved games (with the reasonable exception of New Game options). This is a studio commitment that we have made and kept for many years and games. We stand by it. So do not stress about the deluge of updates that is coming your way - heist on my good heisters.

New Program Icons + Selling Programs


[img src="https://clan.cloudflare.steamstatic.com/images/36740530/e33c1491639a9a3cfe8ae336ac8724014042fce0.jpg"][/img]With Update #10, we've added a set of new Program icons to ensure that all of the different Utility and Hybrid-Utility Programs can stand out in your HUD separate from each other. That new icon smell - lovely.

[img src="https://clan.cloudflare.steamstatic.com/images/36740530/1ffdf6744638d4e56ef73c859d35b78104a0fcd4.png"][/img]In addition, since you might not want every program you've ever had, we've added the ability to sell them from your inventory. Of course, they have to be uninstalled from a cyberdeck first. Any Contact who sells programs of any type will be interested in buying your used programs at a discount.

Bodybag Reach and Mix & Match


[img src="https://clan.cloudflare.steamstatic.com/images/36740530/6b914fd2f914b2f3a255c0377d7ed8a2999a6518.png"][/img]With Update #12, we've improved the Vanguard's Bodybag Talent to have a 12m starting projection range to hide a corpse, up from the small 3m. This will hopefully help the Vanguard be more competitive in the corpse hiding meta.

In addition, we've resolved an old issue that effected the game's display if both Vanguard's Bodybag and Hacker's Faked Vitals were used on the same corpse. This now displays a clearer message and no longer leaves a message making it look like you've made a mistake.

NanoFab Warning for Intrinsic Effects


[img src="https://clan.cloudflare.steamstatic.com/images/36740530/9003b7369812194fd62a664b8f8396c1e59f47e5.png"][/img]We have added a new warning to the NanoFab crafting screen as you assemble your Blueprint recipes and pick your cube counts. This message checks your Mod Blueprints to see if you quality for rolling an Intrinsic effect which requires that you have a Weapon Mod Blueprint (like a Scope) in the Mod Blueprints.

If you do not have a Weapon Mod Blueprint here, then you do not qualify for an Intrinsic effect and any Gold Cubes poured into the craft are a waste.

We are have a few more improvements to make to this message set, but hopefully this will help new crafters!

Lootbox Objective (6/8 etc) Fixed


[img src="https://clan.cloudflare.steamstatic.com/images/36740530/0d8c0ac21e055925549130780201aca5184ff542.png"][/img]Sometimes, the objective that would count how many lootboxes you had emptied would get behind. It usually happened near the end of your looting, like 6/8 or 7/8. What a popular F10, you heisters!

We are extremely glad to have fixed the timing and caching issue that was behind this one and to put this major source of F10s to rest! Fixed!

Preempt into Crates No More


[img src="https://clan.cloudflare.steamstatic.com/images/36740530/0c23d32fc8e2a5512b10ba6c2948db6a415cf2a9.png"][/img]

With the previous update, it was possible that your Cyberswords Preempt attack against a nearby enemy might land you inside a crate, wall or or worse. We've resolved this with a proper check of nearby navigation to ensure that you always land in a location that will let you move no your next turn.

High Street - Give me Days!


[img src="https://clan.cloudflare.steamstatic.com/images/36740530/a1f401d42fda001b9a96f7ea1c2477824977a08b.png"][/img]With the Syndicate Debts job HIGH STREET that you might encounter, we've increased its very short timeline by 2-3 days, almost doubling its window to complete. This will give you a few more options on how to sequence it against other priorities like HAVEN SMOKEOUT.

Dealmaker Fixed


[img src="https://clan.cloudflare.steamstatic.com/images/36740530/d908544c3e6a0b359fa27da27728baf2036a37f1.png"][/img]Thanks to everyone posting F10s about Dealmaker running off the screen! While you could still train the Talent with keyboard or controller, it didn't look great. We've made an initial fix here to ensure that it doesn't go off the bottom of the screen but plan to come back and clean up the text to be more ... readable.

Trait Updates


We've upgraded Zasha's Backstory Trait to provide more Melee Accuracy and the HP bonuses for Endurance Trained across all 4 levels.

And more fixes too! Check the full release log below to see it all -

v2.0.35 - Update #12: Clandestine - 6/21/2025


- Added ability to sell Programs from your Inventory to interested Contacts

- Added 9 new icons to improve Talents for cyberdeck programs & utilities

- Increased timeline for HIGH STREET job by 2-3 days (Rhino)

- Fixed bug where Cybersword Preempt Talent could land you in side a prop

- Fixed bug where enemy might end up oddly rotated on impossible axis, tilted silly

- Added new crafting warning message that if you do not include a Weapon Mod Blueprint in craft, you cannot roll Intrinsic effect

- Buffed Vanguard's Bodybag Talent starting range from 3m to 12m

- Improved corpse Talents when mixed on the same body - especially Bodybag and Faked Vitals

- Fixed bug where objective counting lootboxes would get stuck (6/8) and not show the real number (8/8, etc)

- Buffed Zasha's Backstory Trait from +2% Melee Accuracy to +5%

- Increased Trait HP bonuses for Endurance-Trained across progression of Trait

- Fixed class training UI for Talents to ensure that Face's Dealmaker Talent is fully shown

- Improved warning messages about why you can't install cyberware (SimStream, etc)

- Fixed issues with NanoFab validating Blueprint choices that could cause crafting bench to lock up

- Fixed issues with grenade bounces on some types of props like wired fences and metal railings and some odd long range throws

- Fixed issues with Matrix Programs not displaying correctly in some screens

- Fixed some screens where hover for weapons would not appear

- Fixed achievement bug where display for achievements was not reset when loading a different game, could show wrong data

- Fixed code strings appearing

- Performance tuning throughout game, safehouse data


[ 2025-06-21 03:56:52 CET ] [ Original post ]

Explore the dystopian cyberpunk future of 2231 as you command a company of shadow mercenaries working for the highest bidder. Cyber Knights wraps a world full of consequential story choices and significant character development around a rich core of classic and new mechanics. The game combines tactical elements like stealth, hacking and tense combat with strategic features like base building, contact management and in-depth squad customization. Cyber Knights invites you to jack in and explore a unique cyberpunk world and the immersive, human stories of your merc team in the dark future of 2231.


  • Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
  • Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
  • Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
  • Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
  • Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
  • Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.




Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.

The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).

And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.


The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.

We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.

MINIMAL SETUP
  • OS: Ubuntu 14+
  • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
  • Memory: 1000 MB RAM
RECOMMENDED SETUP
  • OS: Ubuntu 14+
  • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
  • Memory: 1000 MB RAM

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MacGamestore

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