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A big hearty welcome to all of the new Knights flooding the New Boston Zone! The heisting has never been better! Thank you for playing the game, sharing it with a friend, and considering leaving a review. If you see any problems in the game, just hit F10 to send us a nice bug report with screenshot, log and context so we can resolve the issue quickly. We are also constantly hanging on the Steam forums and the community here is the very best, so post up any questions you have.
Now about Update #5! With Update #5, we've added a new Militarized Hoverport map to the proc-gen map system which connects with 12 possible objective types, we've fixed an issue with Move Speed penalty from Heavy Armor, improved the Cybersword's Improved Power Slice Talent and hardened the medical stretcher against damage and death. Of course, we've fixed a metric ton of other small issues, with a focus on minor map problems (open field spawns, weak loot boxes, odd places that look like you could walk but can't) and a ton of small typos and clarifications.
A big thanks to everyone leaving a review - if you are enjoying the game, please do so! Our small team thanks you for sharing our game.
First, since you're going to be seeing a lot of updates around here, we want to share our saved game policy up front so everyone understands our commitment to your games. No saved game will ever be invalidated by an update. You never have to restart if you don't want to. All new content and features will be added immediately to all saved games (with the reasonable exception of New Game options). This is a studio commitment that we have made and kept for many years and games. We stand by it. So do not stress about the deluge of updates that is coming your way - heist on my good heisters.
With Update #5, we've added another new map to the proc-gen map lists which can match with 12 of the objective types (Heist a CPU, Steal 3 Files, Scavenger, Kill 3 Captains, Bodyguard, Assassinate, Siege, Battle Striker, Exfiltrate, Hardened Target, Infiltrate and Download, Boosted VIP). This extra hard map is there for the pro heisting teams and will only appear once you reach Team Power Level 6+.
A militarized corporate hoverport has been retrofitted onto the top of a New Boston corporate tower and now bristles with landing pads, defenses and checkpoints. Up here, at a dizzying height, the only transport in or out is by hovercraft or high speed lift. The Hoverport is a large map with multiple paths across its multi-level structure between the hovertruck landing pads dotting the rooftop. From some high points in the level, you can gain commanding sightlines over a lot of the rooftop, but if you have to cross it, it can mean diving through dangerous low zones, exposed bridges and other risky moves.
In Cyber Knights: Flashpoint, the proc-gen system picks from a (growing) list of 12 mission objective types and then attaches a map from a (growing) list of 34 maps, selects a start and extraction point, along with the variation of lootboxes, terminals and enemies, and their patrols. So, each new map adds new "combos" which are the matching of the map to an objective. The new Militraized Hoverport map adds +12 proc-gen combos and brings the combo total to just under 300.
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It turns out Armor Move Speed penalty was taking an odd route through the buff/debuff stack and was getting missed by Move Speed Penalty Mitigation. There was a display error about it and in some cases, depending on some specifics in your build, the Move Speed reduction based on Armor might not be Mitigated at al.
That is all fixed now - Move Speed Mitigation is fully applied to your armor, giving your Cyber Lungs and Thunders-X Legs even more room to flex their highly useful Move Speed Mitigation buff! Heavy Armor, Dermal Plating, Mecha Arms - let's go fast!
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Cyberswords have a Talent called Improved Power Slice that buffs the regular Power Slice Talent that all swords provide to whoever carries them. Improved Power Slice can be upgraded to give extra charges, recharge faster, increase the duration of any debuff your melee weapon imparts and increase the extra special damage of your melee weapon. With this update we've further buffed the Damage bonus - going from 2 nodes that buffed at +10% to a +15% and +25% node for a whopping total of 40%. When the blade hits them, they're going to \know\ if its regular ol' Power Slice or this is Improved. Then they're going to be on the floor, thump.
Matrix Tutorial Starter Fix
We'll be working on tuning and improving the Matrix tutorial over the next few weeks, but we've started with a fix to the Sec Tally levels set in one of the steps in the middle. Due to some Matrix balancing changes before release (that raised the Escalation threshold from 50 to 60), the Tally was being set to 49/60 and warning that a Q-Sec Escalation is imminent. We have fixed this to go to 59/60 correctly.
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I won't go into details for spoiler reasons, but we've buffed the medical stretcher with extra HP and Pure Armor bonuses. If you were having any issues with this special unit getting shot up too easily, this should help a lot.
- Added new proc-gen map "Militarized Hoverport": a sprawling rooftop complex supporting multiple safe landing zones that supports +12 new proc-gen combos (Heist a CPU, Steal 3 Files, Scavenger, Kill 3 Captains, Bodyguard, Assassinate, Siege, Battle Striker, Exfiltrate, Hardened Target, Infiltrate and Download, Boosted VIP) for Power Level 6+ teams
- Improved Power Slice upgrade nodes increased to +15% and +25% Damage (from +10% each), helping Cybersword Improved Power Slice stand out
- Fixed issue with Move Speed Penalty Mitigation was not correctly displaying versus Armor Move Speed penalty
- Fixed issue with matrix tutorial forcing Escalation for demonstration raising to 49/60 instead of 59/60
- Improved toughness of medical stretchers with +200 HP and +20% Pure Armor
[ 6265 ]
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[ 2017 ]