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Cyber Knights: Flashpoint
Trese Brothers Games Developer
Trese Brothers Games Publisher
2022 Release
Game News Posts: 347
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Overwhelmingly Positive (790 reviews)
Public Linux Depots:
  • [0 B]
Update #4: Steady Rock + Steam Deck Improvements

[img src="https://clan.cloudflare.steamstatic.com/images/36740530/ece56b5b2152cc0c96f7a979ad53f67a273bf378.jpg"][/img]

Welcome to all of the new Knights and mercs flooding the New Boston Zone! We've got the 4th post-launch update tonight with all sorts of improvements, bug fixes, and tweaks based on your community requests and F10s! With Update #4, we've improved support for Steam Deck and controllers - especially the deck's handling of trackpad and touch, and the ability to disable controllers like HOTAs and driving wheels easily. We've also refreshed the main menu to add a continue button, enabled hovering to see your cyberdeck details mid-mission, better starting defaults to ultrawide displays, fixed Remi's Trait Zeroprint level 2, improved the display if you have too many Talents to see on screen and more. Let's dig in to it!

A huge thanks to everyone in our community coming out to give good advice and friendly help to all the new players. We have the best community here, and it is showing. So thank you all for the support steamhappy

Our Save Game Policy and Updates


First, since you're going to be seeing a lot of updates around here - we want to share our saved game policy up front so everyone understands our commitment to your games. No saved game will ever be invalidated by an update. You never have to restart if you don't want to. All new content and features will be added immediately to all saved games (with the reasonable exception of New Game options). This is a studio commitment that we have made and kept for many years and games. We stand by it. So do not stress about the deluge of updates that is coming your way - heist on my good heisters.

Steam Deck and Controller Improvements


With Update #4, we've worked hard to improve Steam Deck and controller support across the board. So many of you are playing on the Deck especially, it is awesome to get so much feedback, posts, and F10s about how we can improve where you need us to focus.

Here are the big areas of improvement:

  • Steam Deck touch screen is now fully supported very nicely. You can drop in and out of using touch and the Deck's controller at any time.

  • Steam Deck track pad can now be configured to work as a mouse and smooth switch back and forth between the controller, touch and track pad.

  • We have improved Steam Deck's handling of connecting and disconnecting to Remote Play to broadcast to other devices.

  • Improved controller focus and button display throughout the game, no longer have a chance to drop back to desktop button display when swapping scenes.

  • Fixed cases where oddly the (Y) button would not let you move even if that was what was configured.

Desktop Players with Other Controllers (Driving Wheels, HOTAs)


If you are a desktop player who has a more complicated set of controllers, this can make Cyber Knights: Flashpoint unhappy. Constant input from a driving wheel for example, can make the camera zoom all the way in, or half the buttons in the UI non-responsive because it thinks you're constantly holding down (X) etc.

We've improved the Disable All Controllers feature in Options > Controllers that lets you turn off controllers like this so that they don't negatively impact the game.

There was previously a bug with this feature that the controllers would come back on after you Alt-Tab'd out of the game, which was very problematic. This is now fixed as well!

Update Main Menu and Origins List


[img src="https://clan.cloudflare.steamstatic.com/images/36740530/6dc193200b0f5b965111566fc367092f1bfd2d87.png"][/img]The refreshed main menu now features a quick "Continue" button to jump into the last game you were playing, as well as a re-ordering that puts Load Game above New Game. Of course, if you are a new player, the top two will be disabled and you'll start on New Game - so we've tried to hit the best of all worlds for everyone.

[img src="https://clan.cloudflare.steamstatic.com/images/36740530/8c8842a38761e2f2849a80677e95e66329cb0751.jpg"][/img]

We've also improved the Origin Story pick list to make it easier to read and ensure you can see all the text regardless of screen size and font scaling. It also organizes the choices a bit more clearly and helps you see what you are picking on this screen.

Cyberdeck Hover Details


[img src="https://clan.cloudflare.steamstatic.com/images/36740530/3d5a767580a10b95450f085297022e5f751f421c.png"][/img]

We've improved the Matrix HUD and the character status pop up during missions to include the full details about your current Cyberdeck. This can e helpful to see all the labels along with their values, the current health and programs loaded even when not in the matrix. Thanks for the F10s telling us you needed this intel - F10s granted!

Ultrawide Detection and Defaults


[img src="https://clan.cloudflare.steamstatic.com/images/36740530/5d35ea5642432d3ea3ee6b00f9ec4b7ee3fb3cca.png"][/img]

The game was previously not doing a great job of detecting ultrawide displays (32:9, etc) and setting up good defaults so that they would be immediately nice to play on. We've improved that with this update, now setting the Screen Mode in Options > Quality to Ultrawide if we detect that you monitor is such.

Remi's Zeroprint


[img src="https://clan.cloudflare.steamstatic.com/images/36740530/756c2a9f6afdcd289ccb2a69247c34b02f5640c2.png"][/img]

Perhaps one of the top 10 most popular F10s this week - Remi's Zeroprint Trait did not have any bonus for Level 2. We've improved the progression flow for the Trait from Level 1 to 4, so thank you for reporting it!

Improved Display of Too Many Talents


[img src="https://clan.cloudflare.steamstatic.com/images/36740530/da9d66d0062ec02627391f49dfd88eca33dfff50.png"][/img]

If you have too many Talents, Programs, Cyberware or Items to fit all on one screen in the matrix or main mission, we've improved the display. This creates a horizontal scrolling list which you can scroll by D-pad, mousewheel or click and drag, but the visual style indicating it was there was not loud enough.

We've now improved the fade effect on either end of the list and added blue arrows letting you know you've got partial list "that way" if you want it.

Other F10s


We've fixed so many F10s it would be silly to try to recount them all here, and many were small little detail oriented tweaks. We've made a ton of minor map changes to improve maps, we've fixed a bug with starting Soldiers having spent 8/7 of their Training Points (where one of Marker Sights first nodes accidentally cost 2), fixed some primary and secondary objective mix ups, made Origami Joe's mustache come down out of his face, fixed places where Heat was discussed as a % in correctly, and improved the rejection message if you try to send a merc to cyber surgery but they are on Legwork already.

We've been busy, so thank you for sending in your F10s to help us have so much to polish and improve.

v2.0.13 - Update #4: Steady Rock - 6/6/2025


- Improved Steam Deck handling for trackpad and touch screen

- Improved handling of Disable All Controllers options (HOTAs, driving wheels, etc) - controllers don't resume after Alt-Tab

- Improved main menu with Continue button, re-order buttons for faster drop-in-to-heist!

- Improved New Game Origin Story selection screen

- Added hover in Matrix HUD and character status to see cyberdeck full stats

- Improve Matrix program and Talent list to be more clear when there are horizontal scrolling options if you have too many to show at once

- Fixed bug with Remi's Trait Zeroprint not having any upgrade between Level 1 and 2

- Fixed bug with HOVERDROP WIPE starting the mission without any enemies (get update, restart mission)

- Fixed issue where Soldier's Marker Sights Talent had a first Range node that cost 2 instead of 1 Level Point

- Fixed bug where Aaron and Aitana started with 8/7 Level Points spent

- Improved sightline rules for firing at a target who is above you, more realistic firing lines

- Improved detection of ultrawide monitors and set the Screen Mode "Ultrawide / TV / Retina" automatically

- Fixed issue with "Loot X/Y Lootboxes" sometimes being shown as a primary objective (it is always secondary)

- Fixed issue with save slots sometimes being unable to save

- Fixed issues with certain contacts loading oddly (Origami Joe, mustache IN nose)

- Fixed issues with scrollbars sometimes getting stuck

- Fixed bugs with hovering on recently revealed or spawned enemy or character

- Fixed places where sometimes Heat was referred to with a % accidentally

- Improved cyber surgery rejection message if character is on Legwork


[ 2025-06-07 02:09:21 CET ] [ Original post ]

Explore the dystopian cyberpunk future of 2231 as you command a company of shadow mercenaries working for the highest bidder. Cyber Knights wraps a world full of consequential story choices and significant character development around a rich core of classic and new mechanics. The game combines tactical elements like stealth, hacking and tense combat with strategic features like base building, contact management and in-depth squad customization. Cyber Knights invites you to jack in and explore a unique cyberpunk world and the immersive, human stories of your merc team in the dark future of 2231.


  • Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
  • Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
  • Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
  • Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
  • Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
  • Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.




Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.

The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).

And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.


The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.

We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.

MINIMAL SETUP
  • OS: Ubuntu 14+
  • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
  • Memory: 1000 MB RAM
RECOMMENDED SETUP
  • OS: Ubuntu 14+
  • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
  • Memory: 1000 MB RAM

GAMEBILLET

[ 6265 ]

3.93$ (21%)
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GAMERSGATE

[ 1500 ]

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MacGamestore

[ 2017 ]

1.19$ (88%)
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