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Cyber Knights: Flashpoint
Trese Brothers Games Developer
Trese Brothers Games Publisher
2022 Release
Game News Posts: 347
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Overwhelmingly Positive (790 reviews)
Public Linux Depots:
  • [0 B]
Update #3: Suit Up


Welcome to all of the new Knights flooding the New Boston Zone! Thank you for playing the game, sharing it with a friend and considering leaving a review. If you see a problem in game, just hit F10 to send us a nice bug report with screenshot, log and context so we can resolve the issue quickly. Now on to the business of Update #3! With Update #3, we've added 2 new military-focused outfit options for your characters, fixed a bug where your Cyberswords Arc Field passive Talent was never firing, improved Face's Opposition Research Talent with an extra starting charge, fixed incorrect icons in the Face's class tree, improved the Trait and Tag matching for the Mystic River Legwork storyline, added an option to invert pan movement when clicking middle mouse button and fixed a ton of other small things, like typos and map issues reported. A big thanks to everyone leaving a review - if you are enjoying the game, please do so! Our small team thanks you for sharing our game.

Our Save Game Policy and Updates


We want to share our saved game policy up front so everyone understands the situation with the on-going updates here. No saved game will ever be invalidated by an update. You never have to restart if you don't want to. All new content and features will be added immediately to all saved games (with the reasonable exception of New Game options). This is a studio commitment that we have made and kept for many years and games. We stand by it. So do not stress about the deluge of updates that is coming your way - heist on my good heisters.

+2 New Military Outfits



We've wrapped up and pushed out 2 new military styled outfits for your Knight, Face or mercs. Suit up, pick some good looking colors for that camo and get heisting! In style steamhappy We're very excited to keep expanding your mercs customization options - we've got more things coming down the pipe, including more hair, facial hair, cybernetics, earpieces, and indeed, we are working our way toward helmets.

Cybersword Arc Field



While fixing some other passive Talent bugs last month, we bumped Arc Field and it stopped working. We've finally caught up with these F10s tonight and are glad to put this one to rest - you now get your free invulnerability whenever you use a Ion Battery charge from a blade.

Face Opposition Research + Class Tree Cleanup



With Update #3, we've buffed the Face's Opposition Research Talent with an extra starting charge. You're running a lot of missions, you need the charges to be able to take a look behind the curtain on a solid number of them. We've also added new paths on the Face's class tree on the left side, allowing you to traverse it with a few more options. Finally, for the Face's class tree, we've fixed a number of Persuasion and Cunning icons that were flipped.

Mouse Panning Inversion



If you always felt like the screen was panning the exact wrong direction when you hold down middle mouse button and pan, well, this one is for you steamhappy A new option has been added to invert the direction moved with this click-to-pan, which matches the same option to invert the rotation direction for click-to-rotate.

Mystic Legwork


The option to do a Legwork and the percentage chance of success are based on your character's Traits, Tags and Backstory match with the Legwork. In the case of the Mystic River Legwork, the matches were too restrictive and you might encounter cases were no merc on your team was eligible. We've now improved this by widening the match set.

Rename!



There was a mistake on our part in the New Game screen that the option to rename was avilable on every tab except Appearance. Now it should be easier to find. And we've done many, many other tiny things! Typos, map tweaks, improving main menu performance, improving Talent scrolling if you have so many programs in Matrix. Thanks for the support and your F10s!

v2.0.11 - Update #3: Suit Up - 6/5/2025


- Added new 2 military styled outfits for your mercs - Fixed issue where Cybersword Arc Field passive Talent was not triggering when Ion Battery charge spent - Face's Opposition Research Talent now starts with 2 charges as default - Added 2 new paths to navigate left side of Face class tree, giving better options how to move through it - Fixed mislinked Face class Attribute icons, where Cunning or Persuasion icon was switched - Improved tag/trait/backstory matching for Mystic River Legwork to ensure more mercs can do it - Added new "come join us on Discord" button to the main menu - come hang! - Added option to invert the direction of middle mouse button hold-to-pan camera - Characters now blink in appearance and dialog screens - Fixed issue where Rename option was not available in Appearance tab during New Game (only in other tabs) - Improved display of programs and Talents in Matrix when they exceed the space - better fade effect on either end to indicate scrolling - Improved main menu performance


[ 2025-06-05 04:57:24 CET ] [ Original post ]

Explore the dystopian cyberpunk future of 2231 as you command a company of shadow mercenaries working for the highest bidder. Cyber Knights wraps a world full of consequential story choices and significant character development around a rich core of classic and new mechanics. The game combines tactical elements like stealth, hacking and tense combat with strategic features like base building, contact management and in-depth squad customization. Cyber Knights invites you to jack in and explore a unique cyberpunk world and the immersive, human stories of your merc team in the dark future of 2231.


  • Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
  • Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
  • Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
  • Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
  • Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
  • Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.




Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.

The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).

And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.


The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.

We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.

MINIMAL SETUP
  • OS: Ubuntu 14+
  • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
  • Memory: 1000 MB RAM
RECOMMENDED SETUP
  • OS: Ubuntu 14+
  • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
  • Memory: 1000 MB RAM

GAMEBILLET

[ 6101 ]

12.42$ (17%)
16.57$ (17%)
8.39$ (16%)
16.59$ (17%)
41.47$ (17%)
16.57$ (17%)
16.18$ (19%)
49.77$ (17%)
3.93$ (21%)
5.03$ (16%)
19.59$ (22%)
29.02$ (17%)
16.59$ (17%)
20.72$ (17%)
12.42$ (17%)
5.03$ (16%)
41.47$ (17%)
4.19$ (16%)
8.85$ (11%)
24.87$ (17%)
16.79$ (16%)
16.96$ (15%)
16.79$ (16%)
12.42$ (17%)
50.37$ (16%)
24.87$ (17%)
17.19$ (14%)
26.65$ (11%)
4.95$ (17%)
4.95$ (17%)
GAMERSGATE

[ 478 ]

2.25$ (89%)
4.16$ (72%)
15.0$ (70%)
0.58$ (92%)
2.4$ (70%)
0.42$ (79%)
0.58$ (92%)
0.3$ (85%)
1.13$ (96%)
0.58$ (92%)
0.75$ (85%)
11.24$ (55%)
0.58$ (92%)
7.65$ (74%)
0.58$ (92%)
2.25$ (91%)
7.92$ (74%)
4.5$ (85%)
0.58$ (92%)
0.75$ (85%)
0.58$ (92%)
3.0$ (85%)
0.68$ (91%)
10.91$ (22%)
0.9$ (92%)
0.38$ (96%)
30.0$ (50%)
1.35$ (89%)
6.96$ (83%)
2.7$ (91%)
MacGamestore

[ 1968 ]

4.24$ (79%)
1.49$ (85%)
8.99$ (70%)
1.99$ (80%)
4.99$ (83%)
1.19$ (94%)
5.99$ (85%)
1.19$ (88%)
1.19$ (92%)
3.99$ (80%)
0.99$ (75%)
11.49$ (71%)
15.99$ (20%)
43.99$ (27%)
1.49$ (75%)
1.19$ (88%)
1.79$ (91%)
1.99$ (60%)
1.19$ (60%)
1.24$ (75%)
1.29$ (90%)
1.09$ (95%)
1.19$ (87%)
1.29$ (91%)
5.99$ (80%)
2.99$ (70%)
13.12$ (12%)
4.99$ (80%)
37.89$ (5%)
0.69$ (65%)

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