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Cyber Knights: Flashpoint
Trese Brothers Games Developer
Trese Brothers Games Publisher
2022 Release
Game News Posts: 347
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Overwhelmingly Positive (790 reviews)
Public Linux Depots:
  • [0 B]
Update #253: Friendly Face in the Dark


Knights and mercs, we've got another update hot off the final press runs here. With Update #253, we've boosted the XP bonuses from running Legwork and improved their UI, made a really nice improvement for Steam Deck movement (Y), added 9 new cosmetic options for faces for your characters, fixed FIeld Ops bugs, fixed issues with second stages of missions (Eleventh Hour, Carnivore, Meteoric Hotdrop, etc), gave Dade's backstory his missing 2 Attribute points and more and made a metric ton of small fixes and map adjustments. If you are enjoying the final, frantic days of our Early Access where the updates are coming near daily - please take a moment to drop a review. Our tiny game dev team of 3 is working hard to polish and improve, so hope you can help us spread the word! Thanks again to @AlphaFox Discord for providing the screenshot for the update tonight through the community Photomode event. You can see a list of all of the past community events and challenges on the Cyber Knights wiki.

Legwork XP



Legwork can eat up a lot of a merc's time and often includes some risk to each up more of a merc's time with Injury. In order to better reward these risks and the choice to send a merc on a Legwork, we've bumped up the XP bonus from Legwork from 6-10% of the XP you need to gain the next level to 25%. This scales nicely as your mercs become higher level and is a much heftier feeling reward for the risk/reward. In addition, we are now showing the XP that each merc stands to gain in the legwork offer, so it is clear the amount you stand to gain.

Steam Deck (Y) Talent Ranging



With Update #253, we've fixed an annoyance on Steam Deck. If you set a movement destination with (Y) and then use (X) to move through your Talent bar, you can see all the ranges of all of your Talents. Unfortunately, if you then changed your destination with (Y) the Talent ranges did not update to the new location. Well, thanks as always to @Brian for poking us about these sorts of things, because now it is fixed. Let's go Deck! Also, if you aren't using the double-press (Y) to move option yet, please try it. We think it makes the Steam Deck control scheme significantly smoother to use and are looking at enabling it as a default if we detect a Steam Deck player.

Added 9 new faces



There are so many ways to expand the options on how to design your characters' appearance so we like to go in a circle, adding to each category as we can. Today we've pushed in 9 new options for your character's faces. New faces can be crossed with every other cosmetic option the set so really open up some new cool looks. Enjoy!

Dade Attributes


Dade was still lagging behind everyone else by 2 Attribute points for the backstory trait - that is resolved in all games now. Harder, better, stronger, faster.

Friendly-Fire Stun



Previously, all mercs were totally immune to Stun effects. This would let you throw Concussion Grenades into groups that included friendly fire and not suffer any negative effects. Watch out, because mercs now fully suffer Stun! Ouch! You lose all AP, cannot use Talents and your Turn ends ... immediately. Friends don't concussion grenade friends. Or do they?

Multi-Stage Mission Escalation


There was an initialization bug on the second stage of multi-stage missions that would cause the Sec AI to always Escalate at the end of the first Turn. For missions like Meteoric Hotdrop and Eleventh Hour - ouch, this was painful! Thanks to @Lockindal for pushing F10s on this one until we fixed it!

F10s and Map Bugs


We are smashing about 100+ F10s a day - typos, map mistakes, lootboxes, open field spawns, terminals that aren't perfectly positioned. A huge thanks to everyone who is taking the time to help us improve by submitting feedback and bugs steamhappy At this point, there are too many to type in here but see the full change report for details on the bigger ones.

v1.10.71 - 5/28/2025


- Increased XP bonus from Legwork to 25% of XP required for next level, added XP display to Legwork offer screen inline - Improved Steam Deck and controller support - Talent ranges always update when changing movement destination with (Y) - Added 9 new face options for your mercs - Fixed bug with Field Ops room Delay option always showing 0h - Fixed issues with multi-stage missions where there might be an inexplicable Escalation on the first turn of second stage - Fixed story issues with final mission of Daedelus Bloc mission where boss enemies didn't always arrive - Upgraded Dade's backstory Trait to restore 2 missing Attribute points - Fixed issue with Warner-Braun Doctor not having their Imported Cybernetics service - Enabled characters to suffer Stun (0 AP, skip full Turn) - currently watch out for friendly fire from Concussion Grenades - Fixed issues with lootboxes that could possibly end up empty in some map scenarios - Fixed bug where 2 different recovery times could be shown in roster for cybernetic surgery - Fixed mission map bugs, including mission where you might start inside a Bio-Scan Field - Fixed rare bug where extracted merc still be counted as being inside a Bio-Scan Field


[ 2025-05-28 16:16:33 CET ] [ Original post ]

Explore the dystopian cyberpunk future of 2231 as you command a company of shadow mercenaries working for the highest bidder. Cyber Knights wraps a world full of consequential story choices and significant character development around a rich core of classic and new mechanics. The game combines tactical elements like stealth, hacking and tense combat with strategic features like base building, contact management and in-depth squad customization. Cyber Knights invites you to jack in and explore a unique cyberpunk world and the immersive, human stories of your merc team in the dark future of 2231.


  • Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
  • Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
  • Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
  • Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
  • Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
  • Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.




Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.

The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).

And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.


The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.

We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.

MINIMAL SETUP
  • OS: Ubuntu 14+
  • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
  • Memory: 1000 MB RAM
RECOMMENDED SETUP
  • OS: Ubuntu 14+
  • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
  • Memory: 1000 MB RAM

GAMEBILLET

[ 6265 ]

3.93$ (21%)
0.80$ (90%)
12.42$ (17%)
49.77$ (17%)
3.93$ (21%)
2.00$ (90%)
20.72$ (17%)
13.30$ (11%)
16.57$ (17%)
16.79$ (16%)
4.95$ (17%)
0.90$ (90%)
17.75$ (11%)
12.42$ (17%)
12.42$ (17%)
33.17$ (17%)
25.47$ (15%)
13.34$ (11%)
13.34$ (11%)
13.30$ (11%)
8.78$ (12%)
12.42$ (17%)
12.42$ (17%)
5.03$ (16%)
16.96$ (15%)
16.97$ (15%)
16.57$ (17%)
16.59$ (17%)
24.87$ (17%)
43.90$ (-10%)
GAMERSGATE

[ 1500 ]

3.19$ (79%)
1.91$ (87%)
0.85$ (91%)
4.67$ (53%)
0.75$ (85%)
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3.83$ (62%)
0.6$ (91%)
0.89$ (87%)
1.13$ (96%)
0.89$ (87%)
5.52$ (45%)
1.28$ (91%)
1.5$ (85%)
5.07$ (61%)
0.68$ (91%)
1.7$ (91%)
1.91$ (87%)
0.64$ (87%)
1.02$ (91%)
2.55$ (91%)
3.4$ (91%)
2.13$ (79%)
4.08$ (66%)
2.13$ (79%)
0.58$ (92%)
2.4$ (70%)
0.09$ (91%)
8.49$ (58%)
0.45$ (85%)
MacGamestore

[ 2017 ]

1.99$ (87%)
8.99$ (82%)
1.19$ (88%)
8.99$ (10%)
67.19$ (16%)
1.49$ (85%)
1.19$ (76%)
2.99$ (75%)
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2.49$ (75%)
5.99$ (80%)
2.99$ (85%)
2.99$ (70%)
73.99$ (8%)
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15.89$ (21%)
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2.99$ (80%)
3.59$ (80%)
2.49$ (83%)
0.69$ (65%)
1.28$ (87%)
2.99$ (85%)
1.19$ (80%)

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