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Cyber Knights: Flashpoint
Trese Brothers Games Developer
Trese Brothers Games Publisher
2022 Release
Game News Posts: 349
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Overwhelmingly Positive (790 reviews)
Public Linux Depots:
  • [0 B]
Update #250: Cap Raiser


Knights and mercs, as we close in on the big launch day (June 2!) we've got another update for you! Update #250 arrives with a boost to the max level cap (and with it, Talent Limit!), 15 new proc-gen combos split between Boosted VIP and Exfiltrate objectives, stability fixes for crashes in Counter-Intel Pod and freezes on enemy movements on the map, new appearance cosmetics for cybernetic plates on the side of the year, some controller-focused fixes for Matrix IC List, and another round of tweaks to make the "Can Hear" and "Can Shoot" values shown during plotting movement even more accurate. A huge thanks to everyone leaving a review just this week! We're pushing updates relentlessly to improve the game, so we appreciate you taking a minute to share if you enjoyed the game! Thanks to @Bubblegum on Discord for providing the screenshot for the update tonight through the community Photomode event.

Max Level Cap to 36



With Update #250, we've raised the max character level cap from 32 to 36. This increases the Talent Limit by +1 and adds a total of +5 Level Points for 4 levels. If you've been grinding already at Level 32, you might have accumulated enough XP to suddenly have one or more of these levels instantly, so don't be surprised by that.

+15 New Proc-Gen Combos


The proc-gen system has really blown up in the last months as we pushed the map count out to 30 and the objectives count out to 14. The proc-gen combos in which a map can be played with a specific objective are now up to 246 possible! Update #250 really pushes on Boosted VIP, which was available on so few maps, ensuring now that it has a wide pool of maps to pull from and should no longer appear repeatedly on the same small set of maps. We've also just improved and refined VIP start points, paths and extraction points across the extensive set of combos for these 2 objective types, as they need a bit of extra time and balancing to make them as awesome as they can be, since there are so many dynamics at play.

Counter-Intel Pod Lock up



We fixed an issue that could cause a lock-up in your Counter-Intel Pod if you tried to trade Tokens for Favors but don't have any viable Contacts. in this case, you should look at training your Face's Insider Hustle Talent.

AI Improvements



In the last few updates, we dropped some major improvements to the enemy AI - with local alert, being able to fast forward everything, more accurate enemy prediction and more. Of course, there are bugs that have fallen out of that and with this update we're dealing with the first wave of them we've been tracking. We've fixed multiple places where the enemy agents could get stuck trying to go somewhere, or VIP Hunters that might lock up a turn upon finding a body. Some enemy agents could get stuck trying to reach a hunting destination and lock up the turn as well.

New Appearance Options



With Update #250, we've added 4 new appearance options with cybernetic plate or trio of plates on either side of your dome. For the right chromed up look, these add a great bit of extra metal and we're excited to keep adding more cybernetic face adjustments to the characters in weeks to come.

Improved Can Hear and Can Shoot Measurements



We found and fixed some issues in the calculation for how many enemies can hear or be shot from a movement destination when planning. The planner was using a slightly different location than was being used once you had arrived. This should help close up any edge case issues for this system and make it more reliable than ever.

An Update on Translations


For the past few months we've been working on translating Cyber Knights into a starting set of five additional languages: German, French, Spanish, Italian, and Brazilian Portuguese. Cyber Knights is our first game with translation support and we've learned it is absolutely as complicated as everyone says it is. We've made significant progress, but it currently isn't good enough to be launch-ready. And on top of that, we've run into an issue that may force us to change the software we're using to manage the translation workflow process. So we need to go ahead and announce that translated versions of the game will now be a post-launch addition, likely later this summer. Our apologies to the folks who have been looking forward to these! We've been doing our absolute best to get these ready, but with 11 days to go until launch we have to make a decision and we would rather delay translations than give you bad ones. We'll plan translations' release to coincide with a future sale. In the meantime, if you're bilingual and willing to help give us feedback on early versions of the translations, please let us know!

Matrix HUD IC List



We've improved the UI behavior for controllers and Steam Deck in the Matrix IC List. If you are taking actions there - like using a program to disable an IC - the selection will not reset to the top of the list. This is a major boon for controller players, we hope you enjoy it!

Other F10s


We're grinding F10s every day to improve and polish. We re-fixed the issue with Warner-Braun Eleventh Hour so it really only appears after PL3, improved Contact Limit Breaks with Enemies or Burnt Contacts to make their messaging more clear, fixed issues with disabled security Tally display and more! A huge thanks to everyone supporting us in these final days.

v1.10.65 - Update #250: Cap Raiser - 5/22/2025


- Raised max character level cap to 36 (+1 Talent Limit, +5 Level Points) - Added 11 new proc-gen combos with new maps offering Boosted VIP objective - Added 4 new proc-gen combos with new maps offering the Exfiltrate objective - Fixed issue with Counter-Intel Room freezing if you have no Contacts you can trade Tokens for Favors - Fixed issue with enemy agents sometimes getting stuck hunting - Fixed issue with enemy VIP Hunters getting stuck on certain security events like discovering bodies - Added 4 new appearance options for side of head cybernetic plates and tri-plates - Fixed issues with forehead jacks not always removing cleanly - Updated cybernetic "Heart" slot to more widely applicable "Chest" slot - Improved UI behavior in Matrix IC List - now last selected is maintained after taking action if possible - Fixed more cases where a sight line or weapon number (can shoot, can hear) could be wrong during movement planning - Fixed bug that could result in a hidden IC list panel even though there was 1 IC - Improved display of Contact Limit Breaks for Enemies and Burnt relationships - Improved display when Sec Tally is disabled for any reason (hacking, pitched battle, etc) - Refixed Eleventh Hour story start at to Power Level 3+ - Fixed box colliders on some props to avoid sight line interference (big wall screens)


[ 2025-05-22 21:10:45 CET ] [ Original post ]

Explore the dystopian cyberpunk future of 2231 as you command a company of shadow mercenaries working for the highest bidder. Cyber Knights wraps a world full of consequential story choices and significant character development around a rich core of classic and new mechanics. The game combines tactical elements like stealth, hacking and tense combat with strategic features like base building, contact management and in-depth squad customization. Cyber Knights invites you to jack in and explore a unique cyberpunk world and the immersive, human stories of your merc team in the dark future of 2231.


  • Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
  • Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
  • Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
  • Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
  • Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
  • Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.




Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.

The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).

And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.


The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.

We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.

MINIMAL SETUP
  • OS: Ubuntu 14+
  • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
  • Memory: 1000 MB RAM
RECOMMENDED SETUP
  • OS: Ubuntu 14+
  • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
  • Memory: 1000 MB RAM

GAMEBILLET

[ 6101 ]

26.65$ (11%)
24.87$ (17%)
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13.02$ (13%)
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53.35$ (11%)
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12.42$ (59%)
24.59$ (18%)
8.27$ (17%)
41.47$ (17%)
GAMERSGATE

[ 478 ]

1.5$ (70%)
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18.75$ (62%)
7.65$ (74%)
23.91$ (40%)
0.58$ (92%)
0.38$ (96%)
MacGamestore

[ 1968 ]

6.37$ (79%)
3.59$ (80%)
15.99$ (20%)
1.09$ (84%)
2.99$ (85%)
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0.99$ (80%)

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