
Knights and mercs, as we close in on the big launch day (June 2!) we've got another update for you! Update #250 arrives with a boost to the max level cap (and with it, Talent Limit!), 15 new proc-gen combos split between Boosted VIP and Exfiltrate objectives, stability fixes for crashes in Counter-Intel Pod and freezes on enemy movements on the map, new appearance cosmetics for cybernetic plates on the side of the year, some controller-focused fixes for Matrix IC List, and another round of tweaks to make the "Can Hear" and "Can Shoot" values shown during plotting movement even more accurate.
A huge thanks to everyone leaving a review just this week! We're pushing updates relentlessly to improve the game, so we appreciate you taking a minute to share if you enjoyed the game!
Thanks to @Bubblegum on Discord for providing the screenshot for the update tonight through the community Photomode event.
Max Level Cap to 36

With Update #250, we've raised the max character level cap from 32 to 36. This increases the Talent Limit by +1 and adds a total of +5 Level Points for 4 levels. If you've been grinding already at Level 32, you might have accumulated enough XP to suddenly have one or more of these levels instantly, so don't be surprised by that.
+15 New Proc-Gen Combos
The proc-gen system has really blown up in the last months as we pushed the map count out to 30 and the objectives count out to 14. The proc-gen combos in which a map can be played with a specific objective are now up to 246 possible! Update #250 really pushes on Boosted VIP, which was available on so few maps, ensuring now that it has a wide pool of maps to pull from and should no longer appear repeatedly on the same small set of maps.
We've also just improved and refined VIP start points, paths and extraction points across the extensive set of combos for these 2 objective types, as they need a bit of extra time and balancing to make them as awesome as they can be, since there are so many dynamics at play.
Counter-Intel Pod Lock up

We fixed an issue that could cause a lock-up in your Counter-Intel Pod if you tried to trade Tokens for Favors but don't have any viable Contacts. in this case, you should look at training your Face's Insider Hustle Talent.
AI Improvements

In the last few updates, we dropped some major improvements to the enemy AI - with local alert, being able to fast forward everything, more accurate enemy prediction and more. Of course, there are bugs that have fallen out of that and with this update we're dealing with the first wave of them we've been tracking. We've fixed multiple places where the enemy agents could get stuck trying to go somewhere, or VIP Hunters that might lock up a turn upon finding a body. Some enemy agents could get stuck trying to reach a hunting destination and lock up the turn as well.
New Appearance Options

With Update #250, we've added 4 new appearance options with cybernetic plate or trio of plates on either side of your dome. For the right chromed up look, these add a great bit of extra metal and we're excited to keep adding more cybernetic face adjustments to the characters in weeks to come.
Improved Can Hear and Can Shoot Measurements

We found and fixed some issues in the calculation for how many enemies can hear or be shot from a movement destination when planning. The planner was using a slightly different location than was being used once you had arrived. This should help close up any edge case issues for this system and make it more reliable than ever.
An Update on Translations
For the past few months we've been working on translating Cyber Knights into a starting set of five additional languages: German, French, Spanish, Italian, and Brazilian Portuguese. Cyber Knights is our first game with translation support and we've learned it is absolutely as complicated as everyone says it is.
We've made significant progress, but it currently isn't good enough to be launch-ready. And on top of that, we've run into an issue that may force us to change the software we're using to manage the translation workflow process. So we need to go ahead and announce that translated versions of the game will now be a
post-launch addition, likely later this summer. Our apologies to the folks who have been looking forward to these! We've been doing our absolute best to get these ready, but with 11 days to go until launch we have to make a decision and we would rather delay translations than give you bad ones.
We'll plan translations' release to coincide with a future sale. In the meantime, if you're bilingual and willing to help give us feedback on early versions of the translations,
please let us know!
Matrix HUD IC List

We've improved the UI behavior for controllers and Steam Deck in the Matrix IC List. If you are taking actions there - like using a program to disable an IC - the selection will not reset to the top of the list. This is a major boon for controller players, we hope you enjoy it!
Other F10s
We're grinding F10s every day to improve and polish. We re-fixed the issue with Warner-Braun Eleventh Hour so it really only appears after PL3, improved Contact Limit Breaks with Enemies or Burnt Contacts to make their messaging more clear, fixed issues with disabled security Tally display and more!
A huge thanks to everyone supporting us in these final days.
v1.10.65 - Update #250: Cap Raiser - 5/22/2025
- Raised max character level cap to 36 (+1 Talent Limit, +5 Level Points)
- Added 11 new proc-gen combos with new maps offering Boosted VIP objective
- Added 4 new proc-gen combos with new maps offering the Exfiltrate objective
- Fixed issue with Counter-Intel Room freezing if you have no Contacts you can trade Tokens for Favors
- Fixed issue with enemy agents sometimes getting stuck hunting
- Fixed issue with enemy VIP Hunters getting stuck on certain security events like discovering bodies
- Added 4 new appearance options for side of head cybernetic plates and tri-plates
- Fixed issues with forehead jacks not always removing cleanly
- Updated cybernetic "Heart" slot to more widely applicable "Chest" slot
- Improved UI behavior in Matrix IC List - now last selected is maintained after taking action if possible
- Fixed more cases where a sight line or weapon number (can shoot, can hear) could be wrong during movement planning
- Fixed bug that could result in a hidden IC list panel even though there was 1 IC
- Improved display of Contact Limit Breaks for Enemies and Burnt relationships
- Improved display when Sec Tally is disabled for any reason (hacking, pitched battle, etc)
- Refixed Eleventh Hour story start at to Power Level 3+
- Fixed box colliders on some props to avoid sight line interference (big wall screens)
[ 2025-05-22 21:10:45 CET ] [ Original post ]