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Cyber Knights: Flashpoint
Trese Brothers Games Developer
Trese Brothers Games Publisher
2022 Release
Game News Posts: 323
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Overwhelmingly Positive (790 reviews)
Public Linux Depots:
  • [0 B]
Update #241: Headshot Controller


Knights and mercs, tonight's update has some major upgrades for controller and Steamdeck support as well as a full refresh of the character headshot component in the game. We've also fixed tons of issues reported with maps, typos and dialog misattributions and resolved mission generation issues where primary objective files could end up behind a Gold Key door on a terminal or lootbox. If you're enjoying the relentless pace of updates and improvements to the game, please take a moment to leave a review. Now -let's dig in!

Upgraded Headshots



We've completed another round of visual updates for the headshots used in the game for all characters and contacts. This round has improved the rendering by zooming in a bit more, improving the centering of the shot, improving the pixel clarity, adding a better anti-aliasing solution to the saved image and also using the same post-processing stack that the rest of the game uses so that you get richer colors with more contrast and shadow. Also, this has removed the "flip" that was baked into every headshot where the final resulting 2D was horizontally flipped before being rotated (why, no one remembers or will admit to remembering steamhappy lol)
This update is automatic for all Contacts and for all new games but for your existing games and save slots, we cannot automatically go through and regenerate all the headshots. The fastest way to do this is to head to your Roster > Appearance and mouse over a few items without changing anything. This will update the headshot. Then pick the next merc and repeat. Apologies for this one! This is an area (appearance in general) where the work doesn't really ever stop. We're just going to keep grinding to improve as much as we can.

Steamdeck / Controller Improvements



Update #241 has a lot of nice improvements for controller and especially Steamdeck players. Let's just go through the list!
  • The center cursor on the main mission map should no longer disappear (usually caused by accidentally touching the trackpad)
  • When using Steamdeck or controller, the "invisible copy of the mouse" that might cause grids and tables to operate oddly, refuse to scroll or show double selection is now completely cleaned up.
  • Removed all tab sets from standard D-pad navigation, so you don't accidentally nav in there. Use the LB / RB to move quickly between tabs, as shown in hotkey helpers.
  • For anyone swapping between mouse, keyboard and controller, this is much cleaner now, requiring a keypress, button press or mouse click to force the mode swap for input. This also helps anyone who was struggling with a high sensitivity mouse that could just kind of kick the game back into mouse mode all the time.
This is a big set of internal changes to the input handling guts of the game so if you have any issues or we accidentally broke your input setup while fixing so many others, please let us know and we will jump all over it.

Files in Gold Key Terminals



In some of the mission maps where a Terminal can appear behind a Gold Key Door, it was possible that some of the primary objective Files could therefore be hosted on that terminal. We've updated the metadata and the intelligence in the proc-gen builder so that it will avoid this scenario for all missions that involve hacking files off hosts. Objective Files will no longer appear behind Gold Keys in Terminals (and haven't appeared in Lootboxes in Gold Key areas for a while).

New Camera Control Option



With Update #241 we moved the Camera Controls section of Options from the Gameplay tab to the Controls tab, where it makes more sense to live. We also added a new option that allows you to flip the rotation direction for all rotation inputs - from controller sticks or Q/E keyboard - in case the other direction feels more natural to you.

v1.10.41 - #241: Headshot Controller - 4/30/2025


- Improved all headshots for all characters and contacts - update your headshots by opening appearance tab for each character - Fixed issues with some appearance options (beards, glasses, hats) suddenly not fitting right - Fixed issues with Heist File generation that could result in main objective Files being locked behind Gold Key Doors - Improved navigation for controller D-pads by removing all tabs from navigation (use LB / RB to page through tab sets) - Improved navigation for controller in grids and tables, the "invisible mouse" no longer causes odd second selection - Improved controller cursor on main map, will no longer disappear if trackpad is brushed - Improved game's handling of changing between controller and keyboard/mouse, touching mouse no longer swaps - Added new option to swap direction of camera rotation for all inputs (keyboard, controller) - Moved Camera Controls from Gameplay to Controls tab in Options


[ 2025-05-01 14:07:21 CET ] [ Original post ]

Explore the dystopian cyberpunk future of 2231 as you command a company of shadow mercenaries working for the highest bidder. Cyber Knights wraps a world full of consequential story choices and significant character development around a rich core of classic and new mechanics. The game combines tactical elements like stealth, hacking and tense combat with strategic features like base building, contact management and in-depth squad customization. Cyber Knights invites you to jack in and explore a unique cyberpunk world and the immersive, human stories of your merc team in the dark future of 2231.


  • Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
  • Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
  • Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
  • Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
  • Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
  • Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.




Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.

The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).

And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.


The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.

We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.

MINIMAL SETUP
  • OS: Ubuntu 14+
  • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
  • Memory: 1000 MB RAM
RECOMMENDED SETUP
  • OS: Ubuntu 14+
  • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
  • Memory: 1000 MB RAM

GAMEBILLET

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MacGamestore

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