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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hello everyone, This isn't a decision I've made lightly, or one I'm particularly pleased to make, but I feel it's for the best. I've been keeping an eye on the statistics for online play, and it seems like it's only been used a handful of times since the game launched, and on top of that, the time it takes for me to make every game mode, every slight change in gameplay, work in the network part of the game is very time consuming as someone working alone. Given that hardly anyone plays TRF online, and it almost doubles my workload to support the online mode, the next major patch to TRF will remove online multiplayer from the game. If you have a good internet connection, you could use Steam's Remote Play Together feature to stream your game to friends and let them play the local multiplayer mode with you. Or use another service such as Parsec. What are the benefits to this change? Mainly that I will be able to release content more frequently and faster. I don't have to run checks and multiplayer tests, which are hard to do for a solo dev, and take up a significant amount of time. Also, content that has until now been held back due to not working in the games network mode, can now be freely released. This includes a new game mode, which is almost ready. The store page has been updated to remove any mention of online multiplayer, so any new purchases are not under the assumption that the online mode will stay in the game. As I'm not a network programmer, your experience with Remote Play Together or Parsec may be smoother than playing online anyway. :) Thank you for all your support, Oliver
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