





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
[quote]Songbringer has had a private, closed beta in progress since February 2016. Backers of the Kickstarter and others that have preordered have been sent keys to unlock the beta version. Anyone can obtain a key immediately by preordering the $32 version at http://songbringer.com/preorder[/quote]
-=: Beta Version 0.9.X :=-
[NEW] The little spheres dance with the player and can be played like instruments
[NEW] Can hit the walls, mountains, rocks, statues and other invincible things
[NEW] Entrances, before boss and gate item rooms have unique ambiences
[NEW] Light beam animation makes enemy deaths more noticeable in the periphery
[NEW] Overworld now has clouds
[NEW] Reverb is now used to add atmosphere to the dungeons and caves
[NEW] Panning is used to make it audibly noticeable where a sound is coming from
[NEW] Floatey dungeon music is now procedural
[NEW] Fear dungeon music is now procedural
[NEW] New art for fear dungeon
[+++] Refined the smoke animations
[+++] Refined the sword sparks animation
[+++] Teleporting from dungeons directly to refills is no longer allowed
[+++] A skeleton is guaranteed at each dungeon entrance
[FIX] Fixed unintended auto save when teleporting back to ship
[FIX] Fixed Omnikill achievement not triggering due to Karsh not being tracked
[FIX] Fixed binding L2 and R2 on some controllers being fidgety
[FIX] Fixed ambiences clipping when transitioning between areas
[FIX] Fixed outro accidentally being skipped by wonky controller input
[FIX] Fixed being able to trigger the ending early in a certain room
[FIX] Fixed visual glitch on area transition underneath water on overworld
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