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-=: Beta Version 0.9.4 :=-
[NEW] The order of dungeons is shuffled depending on the world seed (with some guidelines in place)
[NEW] Combo attacks (faster sword cooldown when landing blows)
[NEW] Momentum during sword swings (can move if holding a direction through swing)
[NEW] New item: tophat magnet, the tophat can pick up bombs
[+++] Input is now more responsive (minimum latency down from ~33ms to ~16ms)
[+++] All game logic is now processed at 60 FPS rather than 30 FPS (regardless of actual displayed frame rate)
[+++] Improved the performance of several systems (despite tick running twice as much, the game uses less CPU and GPU)
[+++] Can start a sword swing partly through a blink
[+++] Can blink to the current position (like a dodge) by not holding a direction
[+++] The hero will pathfind towards stairs if near them
[+++] Added visual dash trail to all blinks
[+++] Bomb blast radius is slightly smaller to closer match the visual
[+++] Better hints how to get through the first pushable pillar puzzle
[+++] The room where the hero gains the ice item rewards for using an ice-crafted item
[+++] Slightly faster load speed (~30% faster world generation)
[FIX] Fixed an issue where pressing a button really, really fast (or the game running slow) would result in no action
[FIX] Fixed a bug where the first time you input bindings it would not let you bind some keys
[FIX] Fixed an issue where stereo sound effects would sometimes be silent on Windows
[FIX] Fixed a window focus issue on Linux
[FIX] Fixed a bug where starting a new adventure after saving another would cause the intro to hang
[FIX] Fixed controller bug fix from last update accidentally stopping hero's momentum when using the tophat
[FIX] Fixed a bug where purchasing a small demon's tooth would drain all diamonds
[FIX] Fixed the Virlocke entrance from being bulldozed by gates
[FIX] Fixed some bridges that cross lakes
[FIX] Fixed the entrance to the first swordless dungeon in some worlds
[FIX] Fixed the entrance to the tower in some worlds
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