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We are nearly halfway through the year, and what a year it has been so far. Over here at Venus Noire we are keeping safe and managing to cope, putting out another new release on time for the end of May. It is another big one that focuses on Rastedel, bringing the arc to a close (other than some smaller stuff to be done later). Well now be looking to move on to other areas of the game, namely castle character arcs, and the mechanics update.
In addition to the Rastedel content, with have a number of events in the other castle based pools. Weve always been doing a little bit of work on the programming side, crushing a much-mentioned bug that was causing village capture numbers to be displayed incorrectly, and adding quality of life improvements to the map; namely the often requisition zoom and pan functions.
This content is not a new release- but instead will be coming up in the next big update!
ADDITIONAL ART
This month we completed twenty-four new CGs, with thirty-eight variants, four new animations, two character sprites and one background:
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