•	BeatBeat is a funky rhythm-platformer that traps the big-arcade experience inside your small home computer.
• Playable with keyboard or gamepad!
• 15 song soundtrack featuring groovy artists you've probably never heard of!
• Entirely self-funded. No early-bird discount!
• Graphics made by the same guy who programmed the game to give you that “Yeah, this feels like 1999” vibe.
• Keyboard-breakingly hard levels included for those that yearn to suffer!
• Playable with keyboard or gamepad!
• 15 song soundtrack featuring groovy artists you've probably never heard of!
• Entirely self-funded. No early-bird discount!
• Graphics made by the same guy who programmed the game to give you that “Yeah, this feels like 1999” vibe.
• Keyboard-breakingly hard levels included for those that yearn to suffer!
                        July Patch Notes: The Big Level Redux
                        
                        

Big Changes
- New Level: I Was Already Far Away (Hard)
 
New Stuff
- Added new Audio Visualizer: "Spotlights"
 - Added new Audio Visualizer: "MerryGoRound"
 - Improved visuals for TNGU
 - Added more enemies to TNGU
 - Added "Lerp Timer" toggle to Camera Control editor for smoother transitions from static to dynamic cameras
 
Tweaks
- Normalized "Starting Box" when creating custom levels
 - Improved camera movement when camera zoom is at very big or very small numbers
 - Reduced default audio normalization on custom levels
 - Adaptation (Easy, Hard): Added decorative platforms, updated camera controls
 - Adaptation (Medium): Reduced bloom, modified platform outline colors, normalized platform locations
 - Comet (Hard): Replaced some holds with taps near the end of the level
 - D'un Autre Jour (Easy): Changed layout of platforms, updated platform, background, and particle effect colors.
 - D'un Autre Jour (Medium): Changed platform design
 - Do My Thing (Medium): Changed audio visualizer to "Spotlights", updated camera controls
 - Do My Thing (Impossible): Changed audio visualizer to "Spotlights", normalized platforms, updated camera controls
 - I Was Already Far Away (Medium): Optimized platforms to make the level load slightly faster, changed audio visualizer to "Spotlights"
 - I Was Already Far Away (Hard): Changed audio visualizer to "Spotlights"
 - I Was Already Far Away (Impossible): Changed audio visualizer to "Spotlights"
 - New Game. (Hard): Added decorative platforms
 - New Game. (Impossible): Normalized platform locations, updated camera controls
 - Pyrotechniqu (Easy, Medium): Added decorative platforms
 - Pyrotechniqu (Impossible): Normalized platform locations, updated camera controls
 - Secret Merry Go Round (Easy, Medium, Hard): Added new audio visualizer
 - Secret Merry Go Round (Impossible): Added new audio visualizer, updated camera controls
 - Shoujo (Easy): Normalized platform positions to things like 2 instead of 2.21
 - Shoujo (Medium): Changed platforms, added more decorative background elements
 - Shoujo (Hard): Reduced bloom
 - Tell Me Your Name Again (Easy): Changed the platform outline colors of some platforms
 - Tell Me Your Name Again (Medium): Added decorative platforms, updated camera controls
 -  Tell Me Your Name Again (Extreme): Changed platform design, added decorative platforms
 
Fixes
- Fixed an issue where a certain character was not properly registering how many questions the player has answered
 - Fixed the "fill circle" on mashers being slightly misaligned
 -  Fixed TNGU bug involving wood count going negative when purchasing archers
 
Roadmap
- Half of a Boss Fight
 -  True Ending
 
[ 2023-07-19 04:48:57 CET ] [Original Post]
                    Minimum Setup
- OS: Ubuntu 16.04+Memory: 2 GB RAMGraphics: YesStorage: 2 GB available space
 - Memory: 2 GB RAM
 - Graphics: Yes
 - Storage: 2 GB available space
 
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