• BeatBeat is a funky rhythm-platformer that traps the big-arcade experience inside your small home computer.
• Playable with keyboard or gamepad!
• 15 song soundtrack featuring groovy artists you've probably never heard of!
• Entirely self-funded. No early-bird discount!
• Graphics made by the same guy who programmed the game to give you that “Yeah, this feels like 1999” vibe.
• Keyboard-breakingly hard levels included for those that yearn to suffer!
• Playable with keyboard or gamepad!
• 15 song soundtrack featuring groovy artists you've probably never heard of!
• Entirely self-funded. No early-bird discount!
• Graphics made by the same guy who programmed the game to give you that “Yeah, this feels like 1999” vibe.
• Keyboard-breakingly hard levels included for those that yearn to suffer!
April 27th Patch Notes: Three New Boss Fights, New Graphics



Two and a half more boss fights Four Level Reworks True Ending
[/olist]
Big Changes:
- New Boss Fight: The Butterfly (on Grow Disk)
- New Boss Fight: The LaserCat (on Flourish Disk)
- New Boss Fight: The RocketSword (on Resolve Disk)
- New Default Beat Skin

Tweaks:
- Added buttons to High Scores menus to filter between: Around User, Global, and Steam Friends List
- Added animated visual cue to indicate which beats are Holds
- Added more achievements for clearing levels
- Added menu to change Player Totem to Level Confirmation Screen
- Added "Moon" Audio Visualizer
- Added the following Totems: TrailerStar, Guitar, GoldenRatio, Column, Duck, Chair, CrownClassic, CrownMinimalist, Pyramid, Up, Down, Left, Right, Flower1, Flower2, Manatee, Broccoli, Horse, Cake, Cup, AmericanCheese, SwissCheese, Cassette, CD, Dinosaur, Hamburger, FourLeafClover, Shield, Gem1, Gem2, NullPointerException, PalmTree, Nothing, Butterfly, LaserCat, RocketSword, Entity, Omnihedron, Error
- Updated handling of dropdowns with lots of options
- Tweaked handling of wall-jumps while sprinting
- Tweaked damage values to be more forgiving across the board
- Tweaked handling of Move-Assist when hitting beats early
- Tweaked checkpoints in Grow levels
- Tweaked camera lerping to be smoother when switching between static and dynamic cameras

Fixes:
- Fixed totem dropdowns not being properly localized
- Fixed B9 referencing menus that don't exist anymore
- Fixed Mashers not having infinite growth potential
- Fixed totems rotating the wrong way sometimes
- Fixed gamepad cursor interacting strangely with fishing minigame
- Fixed max attack upgrade in TNGU causing player to no longer deal damage
- Fixed CLEAR text not being sized properly when camera is zoomed in

Roadmap:
[olist][/olist]
[ 2023-04-27 21:49:02 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 16.04+Memory: 2 GB RAMGraphics: YesStorage: 2 GB available space
- Memory: 2 GB RAM
- Graphics: Yes
- Storage: 2 GB available space
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