•	BeatBeat is a funky rhythm-platformer that traps the big-arcade experience inside your small home computer.
• Playable with keyboard or gamepad!
• 15 song soundtrack featuring groovy artists you've probably never heard of!
• Entirely self-funded. No early-bird discount!
• Graphics made by the same guy who programmed the game to give you that “Yeah, this feels like 1999” vibe.
• Keyboard-breakingly hard levels included for those that yearn to suffer!
• Playable with keyboard or gamepad!
• 15 song soundtrack featuring groovy artists you've probably never heard of!
• Entirely self-funded. No early-bird discount!
• Graphics made by the same guy who programmed the game to give you that “Yeah, this feels like 1999” vibe.
• Keyboard-breakingly hard levels included for those that yearn to suffer!
                        February 24th Patch Notes: Hey here's two months' worth of updates
                        
                        

Really long patch notes GO!
Big Changes:
- New Level: why don't come on over? (Disk 2, Suffer EX)
 - Added full control of background colors, particle-backgrounds, and audio-visualizers in level editor (Note: This is very cool)
 - Added new "First Time Setup" to game ("Setupmancer")
 - Added CheevOS "Challenge Board" to main menu
 - Added small notification for new unlocks on level-clear screen
 - Added alpha for "TNGU: The Numbers Go Up" to Apps & Games
 - Added "RedEdge", "Greenite", and "Bluecean" HUD skins
 -  Added Cat, Waifu, Mushroom, Snowflake, Hat, HeartWithHat, HatWithHat, Notes, Fishing, Fish, Dog, E^X, Shovel, and JigsawPiece Totems
 
Tweaks:
- Added drumroll sound effect on holds
 - Updated graphics for Holds
 - Added graphic elements to HUD that help indicate the correct Hold direction
 - Added sound effects to mashers
 - BigBeats now makes beats comically large
 - Modified calibration's interaction with hit-sound for now (seeing if it works well)
 - Added some X-Axis wobble to the Totem preview
 - Added HUD Preview to settings menu
 - Added "Comfy Mode" mod: Infinite jumps, bigger beats
 - Percussionist Mode now replaces arrow indicators with circles and squares
 - Updated platform textures for several levels
 - Updated virtual cursor image for controllers
 - Updated "Futuristic" beat skin
 - Added more options for platform textures in level editor
 - Added checkpoints to all versions of "why don't you come on over?"
 - Level Editor and Steam Workshop buttons are now lightly colored to help them stand out
 -  Modified which unlocks are available by default
 
Fixes:
- Fixed calibration menu not taking effect until the game was turned off and on again
 - Randomizer mod will no longer generate beats of the same type as the beat you are holding on a Hold with an override (in other words: Randomizer is slightly easier now)
 - Fixed hit-sound timings being altered by player calibration
 - Fixed player totem preview color not updating properly when changing totems
 - Fixed some level-unlock animations playing in the wrong location
 - Fixed results screen text-size for non-English languages
 - Fixed Setupmancer Totem-Select not actually doing anything
 - Fixed Screen-Edge-Guide not working correctly in some cases
 -  Fixed AutoBeat and Full-Auto not interacting correctly with mashers
 
[ 2023-02-24 04:26:05 CET ] [Original Post]
                    Minimum Setup
- OS: Ubuntu 16.04+Memory: 2 GB RAMGraphics: YesStorage: 2 GB available space
 - Memory: 2 GB RAM
 - Graphics: Yes
 - Storage: 2 GB available space
 
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