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Level Editor: *New "TurnOffSafetyBox" LevelData Option (deletes box that makes sure the player doesn't fall into the abyss, allowing you to build the level geometry how you see fit) --Old levels are still safe and work as intended. This is an "opt-in" feature and the default is the safety box *Added "Zoom In, Zoom Out" feature to mouse-wheel (alternatively, PGUP and PGDN) for "Adventure Mode" level editing *Added Camera Controls to custom level data --Now you can control where the camera is in relation to the player --Camera options: Follow the player, lock the X or Y axis of the camera (or both for static positions) --Jetpack Sax (Grow) currently has a few camera controls added to the start of it for now as a proof of concept. *"Current Platform Color example" now included in LevelData editor window *Added "Unlock Camera" toggle that prevents camera from moving Main Menu: *Fixed Pyrotechnique's title being truncated *Removed "Practice" toggle from level-confirmation screen for tutorials *Added particle effects highlighting "Tutorials" folder when not all tutorial levels have been unlocked --also highlights Grow folder when tutorials have been completed and no extra grow levels have been unlocked *Added low pass filter to the main menu music when looking at the Level Confirmation screen (idk it's fun) TODO: Bring player back to the play-area if they fall off the screen when the camera's X or Y movement is locked Create in-game interface for adding Camera Controls to level Implement camera controls that move the camera along a track (known as an "autoscroller" in platforming lingo) I was going to keep adding stuff before patching, but this is already so much stuff that I figured I'd cut this update off here before continuing to work on the new camera system for Adventure Mode.
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