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Version 1.0.0.274 (Experimental) Experimental version is available in Betas tab(Right-click on Sky Haven in Library -> Properties -> Betas -> Experimental. In case if version is not shown in the list, restart steam or validate integrity of game files) Hello guys, please, check the last experimental build, we have fixed some critical issues and made some optimizations. If the build will be stable, we will switch it to the default branch in a couple of days. Also, we will check the reported issues. Next week we plan to release localization mods support, so, everyone will be able to fix some localization issues, and create a new one for any language. We also working on switching the project from a built-in render pipeline to a universal render pipeline and plan to release it soon as well. Now, our main performance bottleneck is passengers. We're working on optimizing passengers' models, and passengers' actions. * Improvements - optimized trees - optimized post-processing - adjusted LODs - adjusted quality setting - adjusted trees density - hide parked vehicles - optimized traffic system - optimized memory allocations * Bug fixes - fixed trees colors at nighttime - fixed a bug when no contracts are available - fixed a crash after removing satisfaction checkpoints - fixed a bug with vehicle parking - fixed too many instantiated bills - fixed lost cabin luggage - fixed a crash on loading - fixed terrain self-shadowing visual issue - fixed LODs bias for quality settings - fixed trees culling too early - fixed a crash during parking - fixed clerks' performance issue - fixed baggage claim issue - fixed a crash during custom terminal constructing - fixed an issue when flight service is blocked and a flight is delayed
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