Good morning, dear friends :
As you may know, throughout 2025 we have committed to releasing weekly updates for Gremlins, Inc. Such updates typically include a few quality of life improvements:
- edits for card rules, to make them easier to understand;
- fixing typos and missing values in some languages;
- occasionally, balancing changes (thanks to the forum discussions);
- sometimes, improvements in visual assets (contrast/colors);
- sometimes, improvements in the UI (font sizes and other things);
- from time to time, improvements in stability of servers;
If you have any suggestions for future updates in the categories above, please post them on Steam Forums. We are here for you, working to make your game experience better.
And if you report a :hypnoheart:
particularly good :hypnoheart: bug which we can find and fix, then we will happily mail you a little package from our studio (coins not included, only the pins).
UPDATE 2025/04/25
BALANCING
cards
Ancient Scriptures
[table equalcells=1]
[tr]
[th]Previously[/th]
[th]Now[/th]
[/tr]
[tr]
[td]Special rule: Add 5 cards from the deck to your hand. Keep 6, discard the rest.
[/td]
[td]Special rule: Add
6 cards from the deck to your hand. Keep 6, discard the rest.
[/td]
[/tr]
[/table]
cards
Forbidden Knowledge
[table equalcells=1]
[tr]
[th]Previously[/th]
[th]Now[/th]
[/tr]
[tr]
[td]Get: +100$
[/td]
[td]Get: +100$,
+1malice
[/td]
[/tr]
[/table]
cards
Glasnost
[table equalcells=1]
[tr]
[th]Previously[/th]
[th]Now[/th]
[/tr]
[tr]
[td]This card can be played at the Court
[/td]
[td]This card can be played at
Tribune
[/td]
[/tr]
[/table]
cards
Heavenly Duties
[table equalcells=1]
[tr]
[th]Previously[/th]
[th]Now[/th]
[/tr]
[tr]
[td]+4malice
Special rule: Choose any player, who gives you 200$ or 2score or 5votes (your choice).
[/td]
[td]+
3malice
Special rule: Choose any player, who gives you 200$ or
3score or
6votes (your choice).
[/td]
[/tr]
[/table]
cards
Oligarch
[table equalcells=1]
[tr]
[th]Previously[/th]
[th]Now[/th]
[/tr]
[tr]
[td]Cost: 600$
[/td]
[td]Cost:
500$
[/td]
[/tr]
[/table]
cards
Quest from Adrageron
[table equalcells=1]
[tr]
[th]Previously[/th]
[th]Now[/th]
[/tr]
[tr]
[td]Get: +200$, +6score, +4malice
[/td]
[td]Get: +200$, +6score, +
6malice
[/td]
[/tr]
[/table]
cards
Quick Loan
[table equalcells=1]
[tr]
[th]Previously[/th]
[th]Now[/th]
[/tr]
[tr]
[td]Special rule: -20$ at the start of your every turn. If full payment cannot be made: -3score, this card is discarded.
[/td]
[td]Special rule: -
25$ at the start of your every turn. If full payment cannot be made: -3score, this card is discarded.
[/td]
[/tr]
[/table]
We've received a lot of feedback from players on Discord and the Steam board about the card balance. So what do you think of these changes? We'd love to hear your feedback.
LANGUAGE EDITS
All of the telegram Telegrams of Misfortune have been updated (names, descriptions and flavors). Languages affected: English, Russian, Chinese, Japanese.
Updated the description of a few action cards. Language affected: English, Russian, Japanese.
ROADMAP
LANGUAGE EDITS
We hope to finish updating the action cards by the end of May. Languages: English, Russian, Japanese, Chinese.
If there are any misleading descriptions of the rules of the cards, we would love to receive your feedback since we continue to edit the rules to make them clearer. Every rule that is made easier to grasp, increases the speed of the multiplayer sessions.
USER EXPERIENCE
Next week, we plan to stop displaying the flavor texts of Telegrams of Misfortune in the game, and will only display them in Gremlinopedia. This should make the game a bit less overwhelming for new players.
NEW CARD
We are currently working on one new action card.

[Team CO]
PS
Two weeks ago, we started publishing the weekly release notes on our upcoming game,
Sister of a Dragon (release notes
16/04/2025, release notes
22/04/205). In this way we prepare for the upcoming Steam Playtest, so that the weekly release notes become a standard, and whoever participates in the playtest, is able to follow the progress and understand what has been updated.

We estimate that it will take a few more weeks before we open the playtest. As you can see from the recent notes, right now it's the tutorial that's our headache (very similar to what we went through with Gremlins, Inc.) we invited a few experienced friends to play, and we were surprised when they lost their first set of battles, due to not grasping how the schools of tokens interact and change when activated :weather:. At the same time, our own kids win the same battles with ease. Hence our commitment to implementing the tutorial early on...
[ 2025-04-25 12:31:40 CET ] [ Original post ]