
- Encounter over 30 unique enemies and bosses
- Conquer 32 waves of increasing difficulty
Controls
- WASD and Arrow Keys / Controller Left Analog Stick - Move
- Mouse / Controller Right Analog Stick - Aim weapon
- Left Mouse Button / Controller Right Bumper and Trigger - Fire weapon
- TAB / Controller Top Button - Show score
- C / P1 Controller Select - Toggle camera
- F11 - Toggle fullscreen
Connect one or two controllers at any time to enable the 2nd Player.
(If using only one controller, you must change settings to use it as Player 2.)
Levels now unlock upon reaching Wave 6 instead of reaching the Boss Wave.
Additionally, the Clam in Level 1 has had its rate of fire and projectile speed reduced.
- hoontee
In co-op mode, players will now respawn with half health at the start of the wave if they died, assuming their partner is still alive.
Also, players will be now become invincible for a short time after warping, which happens when the player without the camera focus travels off-screen.
Co-op gameplay should definitely be more manageable now. For those of you that play the co-op mode, I hope you enjoy these changes!
- hoontee
Mouse support has been added for all in-game menus!
Left click to advance and right click to go back.
Albeit a small change, hopefully this makes the experience all the more enjoyable.
- hoontee
On December 14th, Aquarius will become free to play! Not without a few changes though:
- I'm currently hard at work on my next game, Putt Putt Planet (working title.) On the 14th, Aquarius will be updated to include an invite to the official Iron Stag Games Discord server inside the main menu.
- Additionally, I will be adding banner advertisements to the game-over screen for Putt Putt Planet and any future games of mine. They will be added after those games have launched.
Thank you to all of the users who bought the game - you will certainly be awarded appropriately for your early support, so stay tuned (and do join the Discord server!)
- hoontee
Minimum Setup
- Memory: 512 MB RAM
- Graphics: OpenGL 2.1 / OpenGL ES 2.0 compatible hardware
- Storage: 50 MB available space
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