In the Wyrmsun universe a myriad of inhabited planets exist. Humans dwell on Earth, while dwarves inhabit Nidavellir and elves nourish the world of Alfheim. These peoples struggle to carve a place for themselves with their tools of stone, bronze and iron. And perhaps one day they will meet one another, beyond the stars...
Features:
- Retro-style graphics
- 2 playable civilizations, and a number of non-playable ones
- 23 quests to play, earning technology points which can be used to obtain new units, buildings and technologies
- Dozens of units, buildings and technologies
- Personal names and traits for units, being generated from several historical and fictional languages
- Units can earn experience, being able to upgrade to new unit types or acquire new abilities upon level-up
- Persistent heroes, who carry over their level, abilities and items throughout scenarios
- Possibility to create your own custom persistent heroes
- Normal, magic-enchanted and unique items drop from enemies
- Very moddable game, with a built-in mod editor and Steam Workshop integration
- Grand strategy mode, where production is resolved on the strategic (world map) level, while battles are resolved on the tactical level
- In-game encyclopedia, allowing players to learn more about the units, buildings and other elements of the game, as well as their historical and mythological sources of inspiration
- No microtransactions
Wyrmsun receives constant patches, frequently providing you with new content and features!
Note: Multiplayer uses a peer-to-peer connection, so that you may need to tweak your firewall settings or port-forward to make use of the feature. See the Wyrmsun Q&A for instructions on how to port-forward.
Note: This new patch makes it so farms and towers are now only buildable on top of minor building sites.
However, for those who prefer playing without building sites, a mod has been added to the Steam Workshop which removes the building site requirements and makes them not appear on maps - the No Building Sites mod . Additionally, many of the classic skirmish maps now have map-specific settings which likewise disable building sites.
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- 5.3.5 Changelog-----------------------------------------------------------------------
* Buildings
- Farms and towers can now only be built on top of "Minor Building Site" locations.
- Added Troll Farm building. If it is owned by the neutral player, it will spawn Troll Warriors.
- Elven Farms will now spawn Elven Swordsmen if they are owned by the neutral player.
- Fixed the Goblin Mason's Shop animations.
* Difficulties
- Fixed issue with the AI resource gathering bonus under Hard difficulty which actually made it earn less resources than under Normal difficulty.
* Heroes
- Fixed issue which could cause character experience to not be properly applied when loading a saved game.
* Items
- Added Easter Egg item (consumable, heals 5 HP). This item only drops in the game when it is Easter season in the real world.
* Map Editor
- Fixed issue which caused the F10 editor menu to no longer work after exiting and re-entering the map editor.
* Maps
- Minor building sites are now generated on many maps.
- Added many predefined minor building sites for the Earth scenario map.
- Added support for maps to have their own settings which affect game rules (e.g. whether building sites are required for buildings).
- Disabled the building site feature for the Central Park, Little Island, Looking Upwards, No Man's Land, North-South Conflict, Northern Lakes and Time for Decisions custom maps.
- Added the "Hamlets" custom map, based on the map from Battle for Wesnoth of the same name (which is licensed under an open-source license). This map has rules which make gameplay more akin to Wesnoth: buildings are capturable, each player starts only with a barracks (no town hall or workers) and a military unit, farms are capturable and provide copper income per minute, and many neutral farms are pre-placed on the map.
- Added the "Lorraine Plain" custom map (256x256, 2 players), based on the map from 0 A.D. of the same name (which is licensed under an open-source license).
- Fixed a bug which could cause mercenary camps to be generated without a civilization.
* Pathfinding
- Made improvements to pathfinder performance.
* Quests
- Fixed crash which could happen in the final dialogue of the Svegdir's Journey side-quest.
* Scenarios
- Added neutral Elven and Troll Farms in mythical times in Britain and Scandinavia.
* Times of Day
- Added preference to enabe/disable the time of day shading.
* Units
- Unit selection is now shown as a rectangle.
- When the player's own units are selected, the middle parts of the selection rectangle lines will become yellow/orange/red, depending on damage taken.
- Unit HP bars are now only shown if the new "HP Bar" preference is enabled (disabled by default).
Minimum Setup
- OS: Ubuntu 12.04 LTS or higher
- Processor: Intel Core 2 Duo (Merom) 1.66GHz or equivalentMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: Intel Graphics Media Accelerator 950 or equivalent
- Storage: 230 MB available space
Recommended Setup
- OS: Any modern Linux distribution
- Processor: Intel Core 2 Duo (Penryn) 2.53 GHz or equivalentMemory: 2 GB RAM
- Graphics: Intel Graphics Media Accelerator 4500MHD or equivalent
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