In the Wyrmsun universe a myriad of inhabited planets exist. Humans dwell on Earth, while dwarves inhabit Nidavellir and elves nourish the world of Alfheim. These peoples struggle to carve a place for themselves with their tools of stone, bronze and iron. And perhaps one day they will meet one another, beyond the stars...
Features:
- Retro-style graphics
- 2 playable civilizations, and a number of non-playable ones
- 23 quests to play, earning technology points which can be used to obtain new units, buildings and technologies
- Dozens of units, buildings and technologies
- Personal names and traits for units, being generated from several historical and fictional languages
- Units can earn experience, being able to upgrade to new unit types or acquire new abilities upon level-up
- Persistent heroes, who carry over their level, abilities and items throughout scenarios
- Possibility to create your own custom persistent heroes
- Normal, magic-enchanted and unique items drop from enemies
- Very moddable game, with a built-in mod editor and Steam Workshop integration
- Grand strategy mode, where production is resolved on the strategic (world map) level, while battles are resolved on the tactical level
- In-game encyclopedia, allowing players to learn more about the units, buildings and other elements of the game, as well as their historical and mythological sources of inspiration
- No microtransactions
Wyrmsun receives constant patches, frequently providing you with new content and features!
Note: Multiplayer uses a peer-to-peer connection, so that you may need to tweak your firewall settings or port-forward to make use of the feature. See the Wyrmsun Q&A for instructions on how to port-forward.
Patch 5.0.0 is finally here! This new major version of the game thoroughly reworks the game's menus, input system and rendering to make use of the Qt Framework, allowing for a technical modernization of many aspects. This move also made it possible for the game to now run under borderless fullscreen.
A few new upgrades have also been added, namely Oil Lamp (+ sight for buildings), Furor Teutonicus (+ damage for infantry, specific to the Teutonic civilization) and House-Burning (+ damage vs. buildings for infantry), specific to the Norse civilization).
Since this new update contains major changes, with many menus having been reworked, the previous version (4.1.4) remains available as a branch, in case anyone wishes to roll back.
Enjoy!
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- 5.0.0 Changelog-----------------------------------------------------------------------
* Buildings
- Town halls, strongholds, mines and hunting lodges no longer leave a destroyed building "corpse".
* Encyclopedia
- Added support for encyclopedia entries having links to each other.
- Updated the literary texts for the encyclopedia, streamlining them (removing footnotes and the "|" character which denoted a caesura/break within a verse).
* Factions
- Fixed the requirements string for the Shadowcharm Clan faction.
- Renamed the "Goth Tribe" to "Gothic Tribe", the "Ostrogoth Tribe" to "Ostrogothic Tribe" and the "Visigoth Tribe" to "Visigothic Tribe".
- Renamed the "Swede Tribe" to "Swedish Tribe".
* Heroes
- It is no longer possible to start a custom game with a custom hero, they must now be recruited as other heroes are.
- Updated the hero symbol icon to use a frame, to make it more visible on the map.
* Items
- Added "Curupira's" magic prefix for weapons (+3 fire damage).
- Added Potion of Mana.
- Made it so the Elixir of Vitality has a purple color (previously it was gray), to make it more distinct from the Elixir of Dexterity (which is black).
* Map Editor
- Fixed crash which occurred when pressing the "OK" button in the player properties dialog.
- Fixed issue which caused solid overlay tiles to not be displayed in the editor.
- Removed the old mod creation tools from the map editor, due to the amount of maintenance they required, as well as their reliance on outdated parts of the engine. A mod creation user interface may come back in some form in the future.
* Miscellaneous
- Removed the No Randomness and No Day/Night Cycle options.
- Fixed crash which occurring when accessing Goblin sound options within a game.
- Removed the faction dropdown from the custom game menu, as a faction prompt already comes when starting the game.
- Removed the tech tree level dropdowns from the custom game menu.
- Persistent data (e.g. hero levels or quest completion) will no longer be altered during a game if a cheat was used.
* Mods
- Removed the mods submenu, as it only supported mods in an old format.
* Quests
- Added a couple of side-quests which only occur on certain days of the week in the real world with the objective of acquiring the upgrade of the corresponding deity, for the Norse and Anglo-Saxon civilizations. For instance, the Norse "Tysdag" quest only occurs on a Tuesday, and has the objective of choosing the Tyr deity.
- Added two side-quests for the Germanic civilization to build smithies.
* Scenarios
- Fixed crash which occurred when starting the Thunraz's Servant scenario.
- Added more predefined settlement territories for the Earth map.
- Added starting caravan for the Goldhoof Clan in the A Home in the Fields of Sand scenario.
- Added the Heimdall's Stones unique building to the new Earth map for the correct start dates.
- The A Home in the Fields of Sand scenario now starts during summer.
- Improved the quality of the projection used for the Earth map.
* Terrain
- Added new dry mud and mud decoration tiles.
- Dry Grass terrain no longer becomes covered in snow during winter.
* Units
- Fixed crash which occurred when a ranged unit was garrisoned inside a caravan while near enemies.
- Increased Spearman damage from 5 to 6.
- Minecarts can now move diagonally, and can move outside of railroads with a large speed penalty (-5).
* Upgrades
- Added Oil Lamp upgrade (+1 sight range for buildings), researchable at the Market.
- Added the Furor Teutonicus upgrade for the Teutonic civilization (+2 Damage for infantry), researchable at the Barracks.
- Added the House-Burning upgrade for the Norse civilization (+20% Bonus vs. Buildings for infantry), researchable at the Barracks.
* User Interface
- Reworked the main menu to be QML-based.
- F11 is now the screenshot hotkey.
- Reworked the game's rendering system, graphical interface and input system to use the Qt Framework.
- The game is now always in borderless fullscreen mode, as the new UI framework supports that. The main purpose of the windowed mode was to allow alt-tabbing seamlessly, which the borderless fullscreen mode also provides. And unlike the old fullscreen functionality, this supports any resolution.
- Reworked the tech tree menu.
- The scenario menu is now depicted as a tree.
- Added a submenu for managing custom heroes, and made it possible to add a description to them.
Minimum Setup
- OS: Ubuntu 12.04 LTS or higher
- Processor: Intel Core 2 Duo (Merom) 1.66GHz or equivalentMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: Intel Graphics Media Accelerator 950 or equivalent
- Storage: 230 MB available space
Recommended Setup
- OS: Any modern Linux distribution
- Processor: Intel Core 2 Duo (Penryn) 2.53 GHz or equivalentMemory: 2 GB RAM
- Graphics: Intel Graphics Media Accelerator 4500MHD or equivalent
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