In the Wyrmsun universe a myriad of inhabited planets exist. Humans dwell on Earth, while dwarves inhabit Nidavellir and elves nourish the world of Alfheim. These peoples struggle to carve a place for themselves with their tools of stone, bronze and iron. And perhaps one day they will meet one another, beyond the stars...
Features:
- Retro-style graphics
- 2 playable civilizations, and a number of non-playable ones
- 23 quests to play, earning technology points which can be used to obtain new units, buildings and technologies
- Dozens of units, buildings and technologies
- Personal names and traits for units, being generated from several historical and fictional languages
- Units can earn experience, being able to upgrade to new unit types or acquire new abilities upon level-up
- Persistent heroes, who carry over their level, abilities and items throughout scenarios
- Possibility to create your own custom persistent heroes
- Normal, magic-enchanted and unique items drop from enemies
- Very moddable game, with a built-in mod editor and Steam Workshop integration
- Grand strategy mode, where production is resolved on the strategic (world map) level, while battles are resolved on the tactical level
- In-game encyclopedia, allowing players to learn more about the units, buildings and other elements of the game, as well as their historical and mythological sources of inspiration
- No microtransactions
Wyrmsun receives constant patches, frequently providing you with new content and features!
Note: Multiplayer uses a peer-to-peer connection, so that you may need to tweak your firewall settings or port-forward to make use of the feature. See the Wyrmsun Q&A for instructions on how to port-forward.
-----------------------------------------------------------------------
- 2.8.2 Changelog-----------------------------------------------------------------------
* Buildings
- Added a button to salvage your own buildings, destroying them and restoring resources used in their construction. The quantity of resources restored starts out at 75%, but decreases as Masonry and Architecture are researched. The percentage of resources restored also varies according to how much HP out of its max HP a building has.
- Farms now have slightly greater territory ownership influence range.
* Items
- Items sold at the Market now have a smaller chance of being magic or unique.
- Added support for unique item sets, providing a bonus if all items in a set are equipped.
- Added a new unique broad sword, Wolf's Claw.
- Added new unique boots, Alsvid's Hooves and a new unique amulet, Arvak's Ear. These items are part of the The Sun Horses' Stars unique item set.
- The unique broad sword Brimir is now stronger.
- Added the magic affixes "Extinguishing", "Giant's", "Wolf's" and "of the Wolf".
* Map Editor
- Wood Piles now display their different variations in the editor.
- Gold Rocks now display their different variations in the editor.
- Fixed performance issue when placing large blocks of tiles in the editor.
* Maps
- Revamped the Svarinshaug map, so that it now uses data from the Nidavellir map template and is 256x256.
- Revamped the Tanais map, so that it now uses data from the Earth map template and is 256x256.
* Miscellaneous
- Added 1200 as a possible resolution height.
- Fixed an issue which could cause a crash with saved games.
* Scenarios
- The "On the Vanaquisl" quest has been moved to the Scenario mode as its own scenario.
- Added hint to the "The First Dwarves" scenario explaining that stone can be harvested from rock tiles.
Minimum Setup
- OS: Ubuntu 12.04 LTS or higher
- Processor: Intel Core 2 Duo (Merom) 1.66GHz or equivalentMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: Intel Graphics Media Accelerator 950 or equivalent
- Storage: 230 MB available space
Recommended Setup
- OS: Any modern Linux distribution
- Processor: Intel Core 2 Duo (Penryn) 2.53 GHz or equivalentMemory: 2 GB RAM
- Graphics: Intel Graphics Media Accelerator 4500MHD or equivalent
[ 6520 ]
[ 2504 ]
[ 4798 ]