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----------------------------------------------------------------------- - 2.5.3 Changelog ----------------------------------------------------------------------- * AI - Improved the Easy difficulty AI. * Buildings - Added proper names for Barrackses. - Added proper names for Farms. * Factions - The Gnomish Sagan Tribe no longer uses light-green-colored gnomes. - Added the Dreadskull and Wildfang tribes for the goblins. * Heroes - Added option to display a star symbol over a hero, to make the unit more easily distinguishable. * Maps - Improved symmetric map generation so that mercenary camps can no longer be generated extremely close together in a group of four at the center of the map. - Improved resource generation for randomly-generated maps. - Updated tree generation so that trees are less spread out in small chunks in randomly generated maps. * Miscellaneous - Renamed the "Campaign" screen to "Scenarios", to prevent confusion due to each "campaign" in the mode not containing a series of missions, but rather a single scenario on a huge map. * Quests - Added "The House of Seven Fathers" in-game quest for the Germanics. * Scenarios - The scenario screen now displays the highest completed difficulty for each scenario/campaign. - Fixed issue which caused the Karling Buras to not be able to build if captured after the player developed the Teuton civilization. - Fixed issue which caused the "Defeat your rivals" objective to be removed from a loaded game in the scenario/campaign mode. * Triggers - Updated the "Bountiful Harvest" scenario/campaign mode event so that the quantity of copper obtained scales with the quantity of farms owned. - Added the "Expert Miner" random event for the scenario/campaign mode, which gives the (dwarven) player an expert miner for a price. - Added the "Splendid Table" random event for the scenario/campaign mode. - Added the "Beautiful Statuette" random event for the scenario/campaign mode. - Added the "Brawl at the Barracks" random event for the scenario/campaign mode. - Added the "Giant Mushroom Grown" random event for the scenario/campaign mode, for the dwarves. - Added the "Skilled Carpenters" and "Skilled Masons" random events for the scenario/campaign mode. * Units - Fixed issue which caused a worker to stop its current actions if it previously had been ordered to build a structure, began building it, and then went on to do something else and another worker completed the construction. - Units with only one experience unit type upgrade (i.e. Dwarven Miners) will now automatically choose that upgrade upon leveling up.
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