In the Wyrmsun universe a myriad of inhabited planets exist. Humans dwell on Earth, while dwarves inhabit Nidavellir and elves nourish the world of Alfheim. These peoples struggle to carve a place for themselves with their tools of stone, bronze and iron. And perhaps one day they will meet one another, beyond the stars...
Features:
- Retro-style graphics
- 2 playable civilizations, and a number of non-playable ones
- 23 quests to play, earning technology points which can be used to obtain new units, buildings and technologies
- Dozens of units, buildings and technologies
- Personal names and traits for units, being generated from several historical and fictional languages
- Units can earn experience, being able to upgrade to new unit types or acquire new abilities upon level-up
- Persistent heroes, who carry over their level, abilities and items throughout scenarios
- Possibility to create your own custom persistent heroes
- Normal, magic-enchanted and unique items drop from enemies
- Very moddable game, with a built-in mod editor and Steam Workshop integration
- Grand strategy mode, where production is resolved on the strategic (world map) level, while battles are resolved on the tactical level
- In-game encyclopedia, allowing players to learn more about the units, buildings and other elements of the game, as well as their historical and mythological sources of inspiration
- No microtransactions
Wyrmsun receives constant patches, frequently providing you with new content and features!
Note: Multiplayer uses a peer-to-peer connection, so that you may need to tweak your firewall settings or port-forward to make use of the feature. See the Wyrmsun Q&A for instructions on how to port-forward.
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- 2.5.3 Changelog-----------------------------------------------------------------------
* AI
- Improved the Easy difficulty AI.
* Buildings
- Added proper names for Barrackses.
- Added proper names for Farms.
* Factions
- The Gnomish Sagan Tribe no longer uses light-green-colored gnomes.
- Added the Dreadskull and Wildfang tribes for the goblins.
* Heroes
- Added option to display a star symbol over a hero, to make the unit more easily distinguishable.
* Maps
- Improved symmetric map generation so that mercenary camps can no longer be generated extremely close together in a group of four at the center of the map.
- Improved resource generation for randomly-generated maps.
- Updated tree generation so that trees are less spread out in small chunks in randomly generated maps.
* Miscellaneous
- Renamed the "Campaign" screen to "Scenarios", to prevent confusion due to each "campaign" in the mode not containing a series of missions, but rather a single scenario on a huge map.
* Quests
- Added "The House of Seven Fathers" in-game quest for the Germanics.
* Scenarios
- The scenario screen now displays the highest completed difficulty for each scenario/campaign.
- Fixed issue which caused the Karling Buras to not be able to build if captured after the player developed the Teuton civilization.
- Fixed issue which caused the "Defeat your rivals" objective to be removed from a loaded game in the scenario/campaign mode.
* Triggers
- Updated the "Bountiful Harvest" scenario/campaign mode event so that the quantity of copper obtained scales with the quantity of farms owned.
- Added the "Expert Miner" random event for the scenario/campaign mode, which gives the (dwarven) player an expert miner for a price.
- Added the "Splendid Table" random event for the scenario/campaign mode.
- Added the "Beautiful Statuette" random event for the scenario/campaign mode.
- Added the "Brawl at the Barracks" random event for the scenario/campaign mode.
- Added the "Giant Mushroom Grown" random event for the scenario/campaign mode, for the dwarves.
- Added the "Skilled Carpenters" and "Skilled Masons" random events for the scenario/campaign mode.
* Units
- Fixed issue which caused a worker to stop its current actions if it previously had been ordered to build a structure, began building it, and then went on to do something else and another worker completed the construction.
- Units with only one experience unit type upgrade (i.e. Dwarven Miners) will now automatically choose that upgrade upon leveling up.
Minimum Setup
- OS: Ubuntu 12.04 LTS or higher
- Processor: Intel Core 2 Duo (Merom) 1.66GHz or equivalentMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: Intel Graphics Media Accelerator 950 or equivalent
- Storage: 230 MB available space
Recommended Setup
- OS: Any modern Linux distribution
- Processor: Intel Core 2 Duo (Penryn) 2.53 GHz or equivalentMemory: 2 GB RAM
- Graphics: Intel Graphics Media Accelerator 4500MHD or equivalent
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