In the Wyrmsun universe a myriad of inhabited planets exist. Humans dwell on Earth, while dwarves inhabit Nidavellir and elves nourish the world of Alfheim. These peoples struggle to carve a place for themselves with their tools of stone, bronze and iron. And perhaps one day they will meet one another, beyond the stars...
Features:
- Retro-style graphics
- 2 playable civilizations, and a number of non-playable ones
- 23 quests to play, earning technology points which can be used to obtain new units, buildings and technologies
- Dozens of units, buildings and technologies
- Personal names and traits for units, being generated from several historical and fictional languages
- Units can earn experience, being able to upgrade to new unit types or acquire new abilities upon level-up
- Persistent heroes, who carry over their level, abilities and items throughout scenarios
- Possibility to create your own custom persistent heroes
- Normal, magic-enchanted and unique items drop from enemies
- Very moddable game, with a built-in mod editor and Steam Workshop integration
- Grand strategy mode, where production is resolved on the strategic (world map) level, while battles are resolved on the tactical level
- In-game encyclopedia, allowing players to learn more about the units, buildings and other elements of the game, as well as their historical and mythological sources of inspiration
- No microtransactions
Wyrmsun receives constant patches, frequently providing you with new content and features!
Note: Multiplayer uses a peer-to-peer connection, so that you may need to tweak your firewall settings or port-forward to make use of the feature. See the Wyrmsun Q&A for instructions on how to port-forward.
In the last few days, I have finished adding support for a massive new feature to Wyrmsun: map layers. This will allow players to travel between multiple map layers through “connectors”, which can either be a cave entrance to a deeper underground level, or a portal to another plane of existence or a different world.
The current plan is for different surface/underground layers to be accessible by normal units, while magic portals will be invisible (and unusable) to all but heroes who have acquired the necessary magic skills to see them. The latter element is necessary to maintain the low-magic aspect of the Wyrmsun universe (in the sense of magic being the stuff of myth and legend and not a normal part of people’s daily lives), which is important to keep the historical part of the game from being too fantastical.
The multiple map layers feature is also planned to be tied in to new campaigns. Picture, for instance, a Nidavellir map in which your clan of dwarves travels through deeper and deeper underground layers, facing ever-increasing perils…
Original Post
Minimum Setup
- OS: Ubuntu 12.04 LTS or higher
- Processor: Intel Core 2 Duo (Merom) 1.66GHz or equivalentMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: Intel Graphics Media Accelerator 950 or equivalent
- Storage: 230 MB available space
Recommended Setup
- OS: Any modern Linux distribution
- Processor: Intel Core 2 Duo (Penryn) 2.53 GHz or equivalentMemory: 2 GB RAM
- Graphics: Intel Graphics Media Accelerator 4500MHD or equivalent
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