In the Wyrmsun universe a myriad of inhabited planets exist. Humans dwell on Earth, while dwarves inhabit Nidavellir and elves nourish the world of Alfheim. These peoples struggle to carve a place for themselves with their tools of stone, bronze and iron. And perhaps one day they will meet one another, beyond the stars...
Features:
- Retro-style graphics
- 2 playable civilizations, and a number of non-playable ones
- 23 quests to play, earning technology points which can be used to obtain new units, buildings and technologies
- Dozens of units, buildings and technologies
- Personal names and traits for units, being generated from several historical and fictional languages
- Units can earn experience, being able to upgrade to new unit types or acquire new abilities upon level-up
- Persistent heroes, who carry over their level, abilities and items throughout scenarios
- Possibility to create your own custom persistent heroes
- Normal, magic-enchanted and unique items drop from enemies
- Very moddable game, with a built-in mod editor and Steam Workshop integration
- Grand strategy mode, where production is resolved on the strategic (world map) level, while battles are resolved on the tactical level
- In-game encyclopedia, allowing players to learn more about the units, buildings and other elements of the game, as well as their historical and mythological sources of inspiration
- No microtransactions
Wyrmsun receives constant patches, frequently providing you with new content and features!
Note: Multiplayer uses a peer-to-peer connection, so that you may need to tweak your firewall settings or port-forward to make use of the feature. See the Wyrmsun Q&A for instructions on how to port-forward.
Wyrmsun 2.4.2 is here! This patch adds in-game quests which can be obtained at the town hall during custom games, and adds introductory quests to each civilization. Full changelog below.
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- 2.4.2 Changelog-----------------------------------------------------------------------
* Buildings
- The garrison of stronghold-type buildings is now contained in a submenu accessible through the "See Garrison" button (icon graphics by Jinn).
- A quest symbol is now displayed on top of town hall-type and stronghold-type buildings if there are quests available (quest symbol by Exidelo).
* Editor
- The grand strategy battle AI is now available for selection in the editor.
* Grand Strategy
- Fixed issue which caused technologies to not be properly applied when playing grand strategy battles.
- Fixed issue which caused a crash when hovering the mouse over the edge of the map while playing with 1920 resolution width.
* Items
- Fixed an issue which caused an item to lose its name after loading a saved game.
- Added Horn item type (graphics by Exidelo). The horn can be equipped in the offhand slot, for any unit using a one-handed weapon (including ranged ones such as the dwarven Scout). As with rings and amulets, horns always have a magic affix.
- Added Gjall (unique horn).
* Miscellaneous
- Added Stone Pile (graphics by Jinn), which can be harvested for stone. It occasionally drops when buildings which cost stone are destroyed.
- Fixed a crash cause.
- Added "The Song of Rig" and "The Lay of Alvis" achievements.
- The Gold Rock graphics have been updated (by Jinn).
- Gold Rocks now have graphics for when holding less resources (by Jinn).
* Quests
- Added the possibility of accepting in-game quests at town-hall-type buildings in custom games (quest icon by Jinn).
- Added "The Good Seasons", "Thrahila's Logging", "Thrahila's Hut", "Karla's Farm", "Erala's Swordsmanship" and "Erala's Hall" in-game quests for the Germanics.
- Added "The Sun Shields" in-game quest for the Germanics, and removed the equivalent trigger.
- Added the "Mushroom Fields", "The Dripping Hall", "The Deep", "The Burner" and "The Weaver of Dreams" in-game quests for the dwarves.
- Added the "Shorbear Hold" in-game quest for the Shorbear Clan.
- Added the "Gathaarl's Children", "Agniss' Mysticism", "Dremac's Wealth", "Ioun's Tactics" and "Orza's Scholarship" in-game quests for the goblins.
- Fixed issue which caused the AI to randomly not behave properly in the "The Necklace of the Brisings" mission (dwarf).
* Units
- Decreased the rate at which workers gain experience by gathering and building.
- Renamed the goblin Worker to Drudge.
- Added Unicorn (icon by Mrmo Tarius, modified from Jinn's horse icon).
Minimum Setup
- OS: Ubuntu 12.04 LTS or higher
- Processor: Intel Core 2 Duo (Merom) 1.66GHz or equivalentMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: Intel Graphics Media Accelerator 950 or equivalent
- Storage: 230 MB available space
Recommended Setup
- OS: Any modern Linux distribution
- Processor: Intel Core 2 Duo (Penryn) 2.53 GHz or equivalentMemory: 2 GB RAM
- Graphics: Intel Graphics Media Accelerator 4500MHD or equivalent
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