In the Wyrmsun universe a myriad of inhabited planets exist. Humans dwell on Earth, while dwarves inhabit Nidavellir and elves nourish the world of Alfheim. These peoples struggle to carve a place for themselves with their tools of stone, bronze and iron. And perhaps one day they will meet one another, beyond the stars...
Features:
- Retro-style graphics
- 2 playable civilizations, and a number of non-playable ones
- 23 quests to play, earning technology points which can be used to obtain new units, buildings and technologies
- Dozens of units, buildings and technologies
- Personal names and traits for units, being generated from several historical and fictional languages
- Units can earn experience, being able to upgrade to new unit types or acquire new abilities upon level-up
- Persistent heroes, who carry over their level, abilities and items throughout scenarios
- Possibility to create your own custom persistent heroes
- Normal, magic-enchanted and unique items drop from enemies
- Very moddable game, with a built-in mod editor and Steam Workshop integration
- Grand strategy mode, where production is resolved on the strategic (world map) level, while battles are resolved on the tactical level
- In-game encyclopedia, allowing players to learn more about the units, buildings and other elements of the game, as well as their historical and mythological sources of inspiration
- No microtransactions
Wyrmsun receives constant patches, frequently providing you with new content and features!
Note: Multiplayer uses a peer-to-peer connection, so that you may need to tweak your firewall settings or port-forward to make use of the feature. See the Wyrmsun Q&A for instructions on how to port-forward.
Attention! This patch thoroughly reworked how the tile system functions. While the game still supports maps written in the old format, open and re-save your custom maps with the editor to make sure they will work with future patches.
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- 2.4.0 Changelog-----------------------------------------------------------------------
* Abilities
- Fixed close-quarters pathing issue for units' autocast for abilities like Stun.
- Added Precise Shot active learnable ability (deals an attack that has 100% chance of resulting in a critical hit).
- Added Scouting passive learnable ability (increases sight), available for ranged units. Dwarven Scouts, Pathfinders and Explorers start with this ability already learned (icon by Exidelo).
- Added Precision spell (causes status effect that doubles accuracy), learnable by dwarven Witnesses and Teuton Priests.
* Buildings
- Rally points are now correctly stored when saving a game.
* Civilizations
- The Goblins are now playable.
- Added Goblin UI (graphics by Jinn).
* Editor
- Fixed issue which caused certain custom units to be transformed into pre-existing ones when the map starts.
- Fixed issue which caused the interface for setting graphics for custom item types to not work.
- A unit type's drops may now be set through the editor.
- Fixed crash which happened when trying to place a custom unit based on the "unit-template-sapient-unit" template.
- Fixed issue which caused magic affixes set to items to not be saved if the item type didn't have any uniques.
- Fixed issue which caused a crash when viewing the properties of amulets and books.
- Which literary work a scroll or book contains can now be set in the editor.
- Terrain types are no longer limited to a tileset, and can now be placed on any map.
* Factions
- Added Du'urdin gnomish polity.
* Grand Strategy
- Added Du'urdin province (Nidavellir).
- Fixed the position of the "No Day/Night Cycle" and "Battle Base Building" options in the Grand Strategy menu, so that they no longer occupy the same position.
* Heroes
- Goblin custom heroes can now be created.
- Fixed issue with heroes' stats increasing with every save/load while playing a scenario.
- Added a button on the right part of the screen to make it easier to select the custom hero.
* Items
- Fixed issue which caused a crash when a gryphon rider read a Scroll of Forgetfulness or a Book of Retraining.
* Maps
- Increased quantity of fauna units generated in maps.
- Fixed issue which caused a crash when approaching the long swordsman in random dungeons.
* Miscellaneous
- Updated the visual guide to include guidelines for ship graphics.
- Fixed minimap viewport rectangle issue which caused it to be 1 pixel smaller in both width and height than it should be.
- If there is a gold deposit in an unsettled area, a new tribe may split off from an existing one to occupy it.
* Quests
- Goblin Barbarians and Warlords are now present in the Caverns of Flame quest.
- Goblin custom heroes can now be used for dwarven quests.
* Terrain
- Added new dirt transitions (by Exidelo).
- Dirt tiles can now be built upon.
* Triggers
- Fixed issue which caused deactivated triggers to sometimes refire after loading a saved game.
- Added "The Curved Swords", "The Sun Chariot" and "The Sun Shields" flavor triggers for the Germanics in single-player custom games.
* Units
- Added Goblin Barbarian (upgrade of the Swordsman) (icon by Jesse Crider, modified from b_o's and Leo's Goblin Swordsman icon).
- Added Goblin Warlord (upgrade of the Barbarian) (icon by Jesse Crider).
- Added Goblin Shadowstalker (upgrade of the Headhunter) (icon by Jesse Crider, modified from Jinn's Goblin Headhunter icon).
- Ordinary enemy units now drop items in non-base-based missions (that is, ones in which no player owns or has ever owned a town hall).
- Fixed issue which caused unit individual upgrades to not be saved properly in saved games.
- Added Goblin Transport ship (graphics by Jinn).
- Goblin Gliders are now mechanical units.
- Dwarven Pathfinders can now upgrade to Gryphon Riders when leveling up.
- Fixed issue with destroyed doors not being passable after loading a saved game.
- Fauna units now prefer to move to terrain types that they are native to.
- Added Ettin (icon by Jinn, unit graphics by Jinn, modified from b_o's dwarven graphics) (currently only available through the map editor).
- Added graphics for young yales (modification of b_o's yale by Jinn).
- Goblin Thieves now correctly have 11 speed.
- Goblin Gliders can now patrol.
* Upgrades
- Added goblin Broad Sword and Long Sword upgrades (icons by Jinn).
- Added goblin Rimmed Shield and Embossed Shield upgrades (icons by Exidelo).
Minimum Setup
- OS: Ubuntu 12.04 LTS or higher
- Processor: Intel Core 2 Duo (Merom) 1.66GHz or equivalentMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: Intel Graphics Media Accelerator 950 or equivalent
- Storage: 230 MB available space
Recommended Setup
- OS: Any modern Linux distribution
- Processor: Intel Core 2 Duo (Penryn) 2.53 GHz or equivalentMemory: 2 GB RAM
- Graphics: Intel Graphics Media Accelerator 4500MHD or equivalent
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