In the Wyrmsun universe a myriad of inhabited planets exist. Humans dwell on Earth, while dwarves inhabit Nidavellir and elves nourish the world of Alfheim. These peoples struggle to carve a place for themselves with their tools of stone, bronze and iron. And perhaps one day they will meet one another, beyond the stars...
Features:
- Retro-style graphics
- 2 playable civilizations, and a number of non-playable ones
- 23 quests to play, earning technology points which can be used to obtain new units, buildings and technologies
- Dozens of units, buildings and technologies
- Personal names and traits for units, being generated from several historical and fictional languages
- Units can earn experience, being able to upgrade to new unit types or acquire new abilities upon level-up
- Persistent heroes, who carry over their level, abilities and items throughout scenarios
- Possibility to create your own custom persistent heroes
- Normal, magic-enchanted and unique items drop from enemies
- Very moddable game, with a built-in mod editor and Steam Workshop integration
- Grand strategy mode, where production is resolved on the strategic (world map) level, while battles are resolved on the tactical level
- In-game encyclopedia, allowing players to learn more about the units, buildings and other elements of the game, as well as their historical and mythological sources of inspiration
- No microtransactions
Wyrmsun receives constant patches, frequently providing you with new content and features!
Note: Multiplayer uses a peer-to-peer connection, so that you may need to tweak your firewall settings or port-forward to make use of the feature. See the Wyrmsun Q&A for instructions on how to port-forward.
The way literary works function has been remodeled. When your hero reads one of them, instead of getting a direct bonus, a Knowledge stat of theirs will now be increased. Foremost among those is the Knowledge (Magic) stat. Magic items now need to be identified, and the Knowledge (Magic) performs that function. Each magic item has a magic level (determined by the item's affixes), and the hero must have a Knowledge (Magic) level as great as the item's magic level or higher to identify it, which happens automatically when the unidentified item is in the hero's inventory. You can see your hero's current knowledge levels by hovering over their portrait when the hero is selected, upon which a tooltip with their extended stats is shown. Your old magic items will not need to be identified.
Additionally, for every 5 levels in Knowledge (Magic), the hero receives +1 maximum mana. Along with this implementation, dozens of new literary works are being added.
As for the goblins, Jinn has completed their temple:
I leave you with a preview of the Teuton Cleric and of a building for the next faction flair pack:
Original Post
Minimum Setup
- OS: Ubuntu 12.04 LTS or higher
- Processor: Intel Core 2 Duo (Merom) 1.66GHz or equivalentMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: Intel Graphics Media Accelerator 950 or equivalent
- Storage: 230 MB available space
Recommended Setup
- OS: Any modern Linux distribution
- Processor: Intel Core 2 Duo (Penryn) 2.53 GHz or equivalentMemory: 2 GB RAM
- Graphics: Intel Graphics Media Accelerator 4500MHD or equivalent
[ 6520 ]
[ 2504 ]
[ 4798 ]