In the Wyrmsun universe a myriad of inhabited planets exist. Humans dwell on Earth, while dwarves inhabit Nidavellir and elves nourish the world of Alfheim. These peoples struggle to carve a place for themselves with their tools of stone, bronze and iron. And perhaps one day they will meet one another, beyond the stars...
Features:
- Retro-style graphics
- 2 playable civilizations, and a number of non-playable ones
- 23 quests to play, earning technology points which can be used to obtain new units, buildings and technologies
- Dozens of units, buildings and technologies
- Personal names and traits for units, being generated from several historical and fictional languages
- Units can earn experience, being able to upgrade to new unit types or acquire new abilities upon level-up
- Persistent heroes, who carry over their level, abilities and items throughout scenarios
- Possibility to create your own custom persistent heroes
- Normal, magic-enchanted and unique items drop from enemies
- Very moddable game, with a built-in mod editor and Steam Workshop integration
- Grand strategy mode, where production is resolved on the strategic (world map) level, while battles are resolved on the tactical level
- In-game encyclopedia, allowing players to learn more about the units, buildings and other elements of the game, as well as their historical and mythological sources of inspiration
- No microtransactions
Wyrmsun receives constant patches, frequently providing you with new content and features!
Note: Multiplayer uses a peer-to-peer connection, so that you may need to tweak your firewall settings or port-forward to make use of the feature. See the Wyrmsun Q&A for instructions on how to port-forward.
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- 2.2.4 Changelog-----------------------------------------------------------------------
* Buildings
- Building tooltips now show Food Supply.
* Factions
- Added Ubii Tribe (Teuton), which gets +5% Gold processing as its faction bonus (in the grand strategy mode they get a +5% precious metal production modifier).
* Grand Strategy
- Split the Devon and Somerset provinces off the Wessex one.
- Split the Gwynedd province off the Wales one.
- Split the Galloway and Strathclyde provinces off the Lowland Scotland one, and renamed the latter to Lothian.
- Split the Connaught, Munster and Ulster provinces off the Ireland one, and renamed the latter to Leinster.
- Split the Liege and Luxemburg provinces off the Belgium one.
- Split the North Brabant province off the Holland one.
- Greatly improved the setup of British and Irish tribes for the 9 BC start date.
- Added "Attacking", "Objectives" and "Units" entries to the Grand Strategy Concepts section in the encyclopedia.
* Heroes
- Fixed issue which caused the interface to break after advancing a Germanic hero to Teuton.
* Miscellaneous
- Improved the performance of the name generation pattern derivation when the game starts.
- Proper names are now more consistent when changing from a civilization/faction that has one language to another that has a different one. For example, the Germanic province name "Vestalanda" now becomes "Westlant" when changing civilization to Teuton and becoming the Suebi Tribe.
* Quests
- A raft no longer appears in the A Bargain is Struck quest (Dwarf) on hard difficulty or higher.
- The Gnomish Envoy now disappears when delivering the ruby in the A Bargain is Struck quest (Dwarf), as is more fitting with the dialogue.
- Added Goblin towers to defend the glyphs in the Closing the Gates quest (Dwarf) in the hard and brutal difficulties.
* Units
- Unit tooltips now show their Food Cost.
Minimum Setup
- OS: Ubuntu 12.04 LTS or higher
- Processor: Intel Core 2 Duo (Merom) 1.66GHz or equivalentMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: Intel Graphics Media Accelerator 950 or equivalent
- Storage: 230 MB available space
Recommended Setup
- OS: Any modern Linux distribution
- Processor: Intel Core 2 Duo (Penryn) 2.53 GHz or equivalentMemory: 2 GB RAM
- Graphics: Intel Graphics Media Accelerator 4500MHD or equivalent
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