In the Wyrmsun universe a myriad of inhabited planets exist. Humans dwell on Earth, while dwarves inhabit Nidavellir and elves nourish the world of Alfheim. These peoples struggle to carve a place for themselves with their tools of stone, bronze and iron. And perhaps one day they will meet one another, beyond the stars...
Features:
- Retro-style graphics
- 2 playable civilizations, and a number of non-playable ones
- 23 quests to play, earning technology points which can be used to obtain new units, buildings and technologies
- Dozens of units, buildings and technologies
- Personal names and traits for units, being generated from several historical and fictional languages
- Units can earn experience, being able to upgrade to new unit types or acquire new abilities upon level-up
- Persistent heroes, who carry over their level, abilities and items throughout scenarios
- Possibility to create your own custom persistent heroes
- Normal, magic-enchanted and unique items drop from enemies
- Very moddable game, with a built-in mod editor and Steam Workshop integration
- Grand strategy mode, where production is resolved on the strategic (world map) level, while battles are resolved on the tactical level
- In-game encyclopedia, allowing players to learn more about the units, buildings and other elements of the game, as well as their historical and mythological sources of inspiration
- No microtransactions
Wyrmsun receives constant patches, frequently providing you with new content and features!
Note: Multiplayer uses a peer-to-peer connection, so that you may need to tweak your firewall settings or port-forward to make use of the feature. See the Wyrmsun Q&A for instructions on how to port-forward.
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- 2.2.0 Changelog-----------------------------------------------------------------------
* Buildings
- Added Goblin Stronghold (graphics by Jinn, based on Exidelo's Goblin Town Hall).
- Added Goblin Watch Tower and Guard Tower (graphics by Jinn).
* Factions
- Added Aelak Tribe, Issudru Tribe, Mabom Tribe and Sigre Tribe for the Goblins.
- Added Myridia and Stilgar Goblin polities.
- Added Shellscale Tribe for the Kobolds.
* Grand Strategy
- Fixed issue which allowed 1-province polities to migrate.
- Fixed issue with loading grand strategy games.
- New tribes can now split off from your tribe (settling unoccupied nearby provinces) under certain circumstances.
- Factions now have capitals (identified by a crown symbol on the tile) (crown symbol graphics by Jinn).
- Heroes being in a province is now marked by a star symbol (graphics by Jinn).
- Roads can now be built (linking your faction's capital to tiles with roads is necessary to allow them to produce over 200 output of their resource; only polities can build roads) (road graphics by Mrmo Tarius).
- Building a dock in a province's settlement now connects its location to the faction capital as if there were a road to it.
- Add 1 lumber resource tile to Svarinshaug (Nidavellir).
- Added Thracian Sea water province (Earth).
- Added Akershus, Hedmark, Nordland, North Trondelag, Ostfold, South Trondelag and Vestfold provinces (Earth).
- Split the Varmland province out of the Sweden one.
- Added Myridia and Stilgar provinces (Nidavellir).
* Miscellaneous
- Fixed a save game compatibility issue.
- Fixed a save game loading issue.
- Split Game Concepts section in the Encyclopedia in two: Game Concepts and Grand Strategy Concepts.
- Added "Capital", "Roads" and "Transport Capacity" entries to the Grand Strategy Concepts.
- Added message when a full screen change fails, explaining why it happened.
- Added message when a resolution change fails, explaining why it happened.
* Terrain
- Trees, wood piles and logs now contain 400 lumber instead of 300.
- Rocks now contains 400 stone instead of 300.
- Tree stumps now contain 200 lumber instead of 150.
* Units
- Kobold Footpads can now be hired at the Mercenary Camp.
- Units can now have epithets (i.e. the Cruel) depending on their traits.
- Workers now gain experience by harvesting resources and building structures.
Minimum Setup
- OS: Ubuntu 12.04 LTS or higher
- Processor: Intel Core 2 Duo (Merom) 1.66GHz or equivalentMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: Intel Graphics Media Accelerator 950 or equivalent
- Storage: 230 MB available space
Recommended Setup
- OS: Any modern Linux distribution
- Processor: Intel Core 2 Duo (Penryn) 2.53 GHz or equivalentMemory: 2 GB RAM
- Graphics: Intel Graphics Media Accelerator 4500MHD or equivalent
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