In the Wyrmsun universe a myriad of inhabited planets exist. Humans dwell on Earth, while dwarves inhabit Nidavellir and elves nourish the world of Alfheim. These peoples struggle to carve a place for themselves with their tools of stone, bronze and iron. And perhaps one day they will meet one another, beyond the stars...
Features:
- Retro-style graphics
- 2 playable civilizations, and a number of non-playable ones
- 23 quests to play, earning technology points which can be used to obtain new units, buildings and technologies
- Dozens of units, buildings and technologies
- Personal names and traits for units, being generated from several historical and fictional languages
- Units can earn experience, being able to upgrade to new unit types or acquire new abilities upon level-up
- Persistent heroes, who carry over their level, abilities and items throughout scenarios
- Possibility to create your own custom persistent heroes
- Normal, magic-enchanted and unique items drop from enemies
- Very moddable game, with a built-in mod editor and Steam Workshop integration
- Grand strategy mode, where production is resolved on the strategic (world map) level, while battles are resolved on the tactical level
- In-game encyclopedia, allowing players to learn more about the units, buildings and other elements of the game, as well as their historical and mythological sources of inspiration
- No microtransactions
Wyrmsun receives constant patches, frequently providing you with new content and features!
Note: Multiplayer uses a peer-to-peer connection, so that you may need to tweak your firewall settings or port-forward to make use of the feature. See the Wyrmsun Q&A for instructions on how to port-forward.
I have been fleshing out the Teuton factions pertaining to the Anglo-Saxon branch. Two new Teuton tribes have been added, the Bernice and the Dere, both from the region of Northumbria. These tribes originated from Anglian peoples who conquered strips of the northern English coast. To represent that aspect of their history, their infantry units get a bonus to damage for a certain duration after disembarking from a transport ship. I intend to revisit the disembarkment bonus feature in the future, i.e. giving it to pirate units recruitable at the mercenary camp. Naturally, both tribes use Old English for name generation. In conjuction with the addition of these tribes, three new provinces have been added to the grand strategy mode: Durham, Northumberland and York.
The Teuton temple, based on the St. Michael's Church in Vienna, has now been finished by Jinn :
Those graphics are a really nice piece of work, representing the St. Michael's Church exceedingly well.
And Exidelo has completed the revamp of the forest tileset's rocks as well:
A particularly nice thing about the new rocks Exidelo made is that they have three variations for destroyed rock tiles. I have improved the engine accordingly to support destroyed tile variations.
Original Post
Minimum Setup
- OS: Ubuntu 12.04 LTS or higher
- Processor: Intel Core 2 Duo (Merom) 1.66GHz or equivalentMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: Intel Graphics Media Accelerator 950 or equivalent
- Storage: 230 MB available space
Recommended Setup
- OS: Any modern Linux distribution
- Processor: Intel Core 2 Duo (Penryn) 2.53 GHz or equivalentMemory: 2 GB RAM
- Graphics: Intel Graphics Media Accelerator 4500MHD or equivalent
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