In the Wyrmsun universe a myriad of inhabited planets exist. Humans dwell on Earth, while dwarves inhabit Nidavellir and elves nourish the world of Alfheim. These peoples struggle to carve a place for themselves with their tools of stone, bronze and iron. And perhaps one day they will meet one another, beyond the stars...
Features:
- Retro-style graphics
- 2 playable civilizations, and a number of non-playable ones
- 23 quests to play, earning technology points which can be used to obtain new units, buildings and technologies
- Dozens of units, buildings and technologies
- Personal names and traits for units, being generated from several historical and fictional languages
- Units can earn experience, being able to upgrade to new unit types or acquire new abilities upon level-up
- Persistent heroes, who carry over their level, abilities and items throughout scenarios
- Possibility to create your own custom persistent heroes
- Normal, magic-enchanted and unique items drop from enemies
- Very moddable game, with a built-in mod editor and Steam Workshop integration
- Grand strategy mode, where production is resolved on the strategic (world map) level, while battles are resolved on the tactical level
- In-game encyclopedia, allowing players to learn more about the units, buildings and other elements of the game, as well as their historical and mythological sources of inspiration
- No microtransactions
Wyrmsun receives constant patches, frequently providing you with new content and features!
Note: Multiplayer uses a peer-to-peer connection, so that you may need to tweak your firewall settings or port-forward to make use of the feature. See the Wyrmsun Q&A for instructions on how to port-forward.
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- 2.1.2 Changelog-----------------------------------------------------------------------
* DLCs
- Added command panel interface graphics in the Brising Faction Flair Pack (by Jinn).
- Added command panel interface graphics in the Frankish Faction Flair Pack (by Jinn).
* Grand Strategy
- At the start of the game, if a province has more workers than it can feed, that quantity will be automatically reduced to the maximum number of workers the province can feed.
- Fixed issue which caused factions to generate names for tiles even if their language was the same as their civilization's.
- Provinces owned by factions at game start now begin with at least four workers (if it can feed that many).
- Provinces owned by factions at game start now begin with at least two infantry units.
* Miscellaneous
- The time of day is now written in the interface (thanks to Marcelo Fernandez).
- Fixed issue with results screen.
* Units
- Units will now attack non-predator fauna units that are attacking one of your units (i.e. yales that attacked an unit of yours who got close to it).
- The popup which appears when hovering a single-selected unit now has information on its stats, and right-clicking the button now leads to its encyclopedia entry.
Minimum Setup
- OS: Ubuntu 12.04 LTS or higher
- Processor: Intel Core 2 Duo (Merom) 1.66GHz or equivalentMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: Intel Graphics Media Accelerator 950 or equivalent
- Storage: 230 MB available space
Recommended Setup
- OS: Any modern Linux distribution
- Processor: Intel Core 2 Duo (Penryn) 2.53 GHz or equivalentMemory: 2 GB RAM
- Graphics: Intel Graphics Media Accelerator 4500MHD or equivalent
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