





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hey, folks! This release brings lots of little nitpicky fixes while I work on tools to support Steam Workshop. Now that the most glaring issues are out of the way, mods should have a more solid foundation to build on. New stuff * Added items: Raw Fillet (Raw Meat + Knife), Lard (byproduct of making Raw Fillet), Cooked Fillet (Raw Fillet + Campfire), Pastry Crust (Flour + Lard) * Added an achievement for eating cooked meat Fixes * Fixed autosaves when exiting caves * Because turning merchants to meat is an item sink, horns and dragonglass now regrow (you must start a new game to see this) * Added a margin to the left of the chat log * Increased the Steam Inventory drop interval to 48 hours (it was annoying before) Any feedback is welcome on the forum! If you like the game, please leave a positive review on the store page! Not trying to game the algorithm, but the experiences people have shared so far abbreviate what it's like to play, and it's hard for people to get a sense of a game as esoteric and fiddly as this, especially in light of how much it has changed since launch. If you're having trouble figuring out what to do, please email support@microsm.space so I can figure out how to make the game better. Also, stay tuned for Steam's Open World Sale, starting May 27th.
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