Hello Everyone,
Its been a crazy year to say the least, but wed like to take this opportunity to reflect on all the changes that have been made to Skul in the past year and highlight some of our favorite moments. It goes without saying that the best thing to happen to us this year is this community and its still sometimes hard to believe that so many people have decided to give Skul a shot. We couldnt be more thankful for this and cant wait to introduce our game to even more people going forward.
But without further ado, heres a quick recap of 2020 for Skul.

How We Got Here
February
Starting Early Access

"The hardest journeys always begin with a leap of faith!" - quote from The Skull Will Conquer
March
The 1st Round of New Skulls

Skeleton-Bomber: We knew this skull was gonna be a hit. I mean...who doesnt love to blow things up?

Skeleton-Shield: Nothing more satisfying than shoving some soldiers onto the spikes.

Carleon Recruit: The rookie aint too shabby.
April
The 2nd Round of New Skulls

Archlich: When it comes to style points, no skull can match the Archlich.

Aqua: When overwatering is a good thing.

Sneak: A thief that throws money? If it works, it works.
May
The 3rd Round of New Skulls

Living Armor: Raging on em.

Alchemist: Good things come in small packages.

Ent: Fist of Fury. Bruce Lee would be proud.
June
The Dead Cells Crossover

WePlay 2019 in Shanghai last December. Was this an omen of what was to come?

This was an absolute blast to do with Motion Twin. Who should we do the next collab with?
Skul's Marked Improvement

We've all been there, but Chapter 1 was a struggle back in the day.

Now even the Chimera is no match for Skul.
July
Community Contest

We were absolutely blown away by the level of participation and quality of the submissions we received for this contest. Its something that we cant wait to do again soon!

This wasnt even submitted for the contest, but its too darn good not to showcase it once more :)
The 4th Round of New Skulls

Archmage: The asteroids might be a little overkill, but were not complaining.

Rockstar: The power of Rock n Roll exemplified.

Ghoul: The Ghouls bag of tricks is as big as its appetite.
** And must we never forget the most entertaining bug of the year, a.k.a. the Ever-growing Ghoul.
[previewyoutube=Fl8Xo4vh8fg;full][/previewyoutube]
August
The Inscription System

Adding this system was a huge undertaking, but were glad that we did it because it adds a lot more depth to the game. We hope you have enjoyed it as well.
The Gamescom Awesome Indies Showcase
Showing Skul to such a large audience on a stage like that alongside other amazing indie games was a dream come true for our team.
[previewyoutube=0XWcPB6kxnk;full][/previewyoutube]
September

The first major reveal of the skull upgrade system.

A more in-depth look at whats waiting for you in Chapter 4.
October

A sneak peek at the Adventurers slick new moves.
November

The mysterious Arachne and a breakdown of the Ninja Master!
December
The launch date for the 1.0 version of Skul has been set for January 21st! Were almost there! We promise the wait will be worth it :)
What's Coming Next
January
Trading Cards
We'll be adding 34 trading cards at launch, but here's a couple to give you an idea of what they'll look like.


Badges
We have 6 different badges coming your way as well.


Steam Achievements
The 1.0 patch will also bring with it the much-anticipated Steam Achievements! Around 50 or so will be ready to be claimed at launch, but who will do them all first?



Language Support
We're also extremely excited to announce that we'll be adding the following languages to Skul.
- French
- Chinese (Traditional)
- Russian
- Spanish
- Portuguese
- Polish
And last, but certainly not least... another couple upgraded skull teasers.

You can't hit what you can't see.

They never saw it coming...

'Beast Mode' Activated
See you next year.
SouthPAW Games
[ 2020-12-29 08:52:55 CET ] [ Original post ]