Enjoy the endless fun in endless dungeons! Uncover the truth about the destruction of the Guild and rebuild it from the ashes. Embark on epic, hand-crafted adventures as well as the random ones! Gather the best gear and defeat the toughest monsters and become the Hero of Avranche!
Heroes of Avranche is not your run of the mill action RPG. You do not pick a class in this game, you are all classes! You can swap between classes by pressing a button! And, on top of that, for every class you have two stances that you can also swap between, changing your play-style in an instant!
Upon finishing an adventure you bring back materials required to upgrade your guild! Upgrading the guild gives you access to more and more hand-crafted adventures!
Heroes of Avranche is not your run of the mill action RPG. You do not pick a class in this game, you are all classes! You can swap between classes by pressing a button! And, on top of that, for every class you have two stances that you can also swap between, changing your play-style in an instant!
Heroes of Avranche features:
- thousands of randomly generated items
- dozens of abilities
- both active and passive
- dozens of monsters, each with their own unique abilities
- and many, many environments.
Upon finishing an adventure you bring back materials required to upgrade your guild! Upgrading the guild gives you access to more and more hand-crafted adventures!
Don't worry! We have plans for the future! And they are as follow: (these features are not implemented but are being worked on at the moment)
- Multiplayer
- Special adventures
- User-generated content
- More character customizations
- More hand-crafted adventures
- More environments
- More quests and lore
Update No 8! New enemy and new environment!
Well, one more big milestone has been hit (the Snapbox levels). There are still many things to tighten up in the editors. I need to add the functionality for the decorative objects to obstruct movement from the editor, the height of the object offset etc...
Next update there will be about 10-15 new monsters added (it may be the only thing I manage to implement). And if any time is left, I will also add custom zones!
Things that I plan on reworking as soon as possible are the storytelling devices (intros, outros, and cutscenes) in custom adventures.
Thank you all for your patience and feedback! I am currently not working on gathering a lot of people in the community, so the discussion boards may seem a bit empty, but I want the game to be a lot more polished before I start bothering people to check it out. :)
And, finally, some screenshots!


Hey guys!
I'm hard at work, no worries! :)
Firstly, the list of new things!
- New environment - Desert
- New monster - Centaur
- New music track
- Snapbox levels can now be generated!
- Bow attack speed variance implemented (it's coming for other weapons soon)
- Ranger stacks (experimental)
- Splitshot upgrade
- Improved generation (again)
- Bug fixes
Well, one more big milestone has been hit (the Snapbox levels). There are still many things to tighten up in the editors. I need to add the functionality for the decorative objects to obstruct movement from the editor, the height of the object offset etc...
Next update there will be about 10-15 new monsters added (it may be the only thing I manage to implement). And if any time is left, I will also add custom zones!
Things that I plan on reworking as soon as possible are the storytelling devices (intros, outros, and cutscenes) in custom adventures.
Thank you all for your patience and feedback! I am currently not working on gathering a lot of people in the community, so the discussion boards may seem a bit empty, but I want the game to be a lot more polished before I start bothering people to check it out. :)
And, finally, some screenshots!




[ 2020-01-13 01:47:30 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu or equivalent
- Processor: i3 or equivalentMemory: 4 GB RAMStorage: 5 GB available space
- Memory: 4 GB RAMStorage: 5 GB available space
- Storage: 5 GB available space
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