Heroes of Avranche is not your run of the mill action RPG. You do not pick a class in this game, you are all classes! You can swap between classes by pressing a button! And, on top of that, for every class you have two stances that you can also swap between, changing your play-style in an instant!
Heroes of Avranche features:
- thousands of randomly generated items
- dozens of abilities
- both active and passive
- dozens of monsters, each with their own unique abilities
- and many, many environments.
Upon finishing an adventure you bring back materials required to upgrade your guild! Upgrading the guild gives you access to more and more hand-crafted adventures!
Don't worry! We have plans for the future! And they are as follow: (these features are not implemented but are being worked on at the moment)
- Multiplayer
- Special adventures
- User-generated content
- More character customizations
- More hand-crafted adventures
- More environments
- More quests and lore
I am happy to announce the weekly updates!
This is the first weekly update since the game became available for Early Access and the first community feedback has been implemented!
I am ecstatic about the feedback and positive comments you've given me guys. And I couldn't ask for a better community! Your patience, feedback, and suggestions are insanely appreciated!
First of all, I would like to thank the beautiful feedback of the following community members who really stepped out and helped me with finding the issues:
Static Laughter
valczir
liberodark
Struemkoning2k
Numb-Tung
Kloodge
Arvizu
Brodaty
twitch/idodmg
Here is the list of the bug fixes and new implementations requested by the community:
- GUI scrolling speed
- Better skill/stance explanation in spellbook
- Keybindings
- GUI Stat tooltips
- Mouse Over GUI and Interactable objects bug
- Not enough mana overlay
- Graveyard pathing issue
- Houses obscuring camera
And here is the list of the bugs I did not manage to fix for this update but I will try and get them in the next:
- Pet trinket issue
- Undefined Entity Tag
- Linux video Codec
- Certain pathing issues and generation
I would like to assure all of you once again that I will be paying close attention to what all of you are saying and I hear you. I really want to prove that your patience and voicing your opinions are not in vain and I will strive to make Heroes of Avranche better and better every week!
Minimum Setup
- OS: Ubuntu or equivalent
- Processor: i3 or equivalentMemory: 4 GB RAMStorage: 5 GB available space
- Memory: 4 GB RAMStorage: 5 GB available space
- Storage: 5 GB available space
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