Players compete for the highest score in a 3D arena flying customizable spacecraft with a unique pulsed propulsion. Snag tokens for points, and popup items for their effects while you attempt to cross out other players with your trail for more points. Avoid collisions as each "cross out" incurs a score penalty. Only the highest score can win.
Strap yourself in and prepare for standard rhetoric that'll blow your mind! We're bringing you action that rivals watching curling linoleum on a humid day. Feel the total lack of g-force pressing you into your seat* because it's a computer game and you're not really in the ship. Master controls laid out for either keyboard/mouse play or 360 compatible gamepad play in solo play or splitscreen for 4 players (gamepads required for splitscreen). Connect to personalized dedicated servers and join friends around the world to share the epic whelming. Curse the bugs and imperfections as you turn and burn your way to glory.
I used the word glory. This rhetoric has to be doing it for you in a big way by now. Before you get too excited by all the standard claims, there's more. Support for DXR/RTX has been added as a secondary launch option. The movement of ships is now based solely on physics for a much smoother control experience, as well as far more accurate collision. The trail that ships emit is now continuous and performs far better than the trail mechanic of 0.1.
We're in the process of cleaning up assets that won't yet be released and ensuring stability in preparation for the 0.2 release on Saturday, November 23rd. Following the release of Alpha 0.2 we plan to implement a more frequent update plan, so stay tuned for more information on that as well.
With great thanks to the fan,
The Starcross Arena Team
*Your local gravity may override the lack of g-force.
Minimum Setup
- OS: Ubuntu 18.04
- Processor: 2Ghz Quad CoreMemory: 4096 MB RAM
- Memory: 4096 MB RAM
- Graphics: Vulkan Compatible
- Storage: 1024 MB available space
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