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Cellar is coming to Linux and will be here this weekend, along with a tiny patch. The patch will naturally be included for both Windows and Linux builds, so both versions are expected to be fully equal. The biggest update is likely going to be the ability to capture screenshots using Steam. This was actually a fairly stupid overlook on our side as we simply did not know that you have to set up capturing a screenshot for the game itself (as opposed to this being handled automatically by Steam). It was not until recently that someone pointed out "Hey guys, why can't I get screenshots it your game?", and we were all like "Say whaaat?". So yeah... Still, we will be wiser for our next game! As for the Linux build there is a whole different story behind it, but I will keep it for later. The important thing is that we only got to test the Linux build on one machine and one Ubuntu distribution - which obviously means that could not do much testing. That said, we really do hope that the game will work well for Linux users but in case anything unexpected happens, we'll be really grateful for your feedback. Seriously, even if your write us as much as "Works!", it will be fantastic news and big help to us. As usual, thank to all of you for supporting Vertical Skull Games. Be sure to follow us on Facebook if you haven't done this already!
Cellar is coming to Linux and will be here this weekend, along with a tiny patch. The patch will naturally be included for both Windows and Linux builds, so both versions are expected to be fully equal. The biggest update is likely going to be the ability to capture screenshots using Steam. This was actually a fairly stupid overlook on our side as we simply did not know that you have to set up capturing a screenshot for the game itself (as opposed to this being handled automatically by Steam). It was not until recently that someone pointed out "Hey guys, why can't I get screenshots it your game?", and we were all like "Say whaaat?". So yeah... Still, we will be wiser for our next game! As for the Linux build there is a whole different story behind it, but I will keep it for later. The important thing is that we only got to test the Linux build on one machine and one Ubuntu distribution - which obviously means that could not do much testing. That said, we really do hope that the game will work well for Linux users but in case anything unexpected happens, we'll be really grateful for your feedback. Seriously, even if your write us as much as "Works!", it will be fantastic news and big help to us. As usual, thank to all of you for supporting Vertical Skull Games. Be sure to follow us on Facebook if you haven't done this already!
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