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Hey Wizards, I wanted to take a moment to give you an honest update and hopefully clear up any speculation. Greg and I are in very different places in our lives than we were when we started working on Fictorum over a decade ago. Since then, weve both had kids, and our day jobs and families demand more of our time than ever. As much as we love this project, development has currently come to a stop. Weve also been exploring new game ideasor just taking a much-needed break from game development. There was so much more we wanted to do with Fictorum, and maybe someday well get back to it. But right now, with just the two of us and everything else on our plates, its not something we can keep developing. We will keep you posted if that changes. Were incredibly grateful to everyone who supported us on this journey. Your enthusiasm and feedback have meant the world to us. Making this game has been one of the most meaningful experiences of our lives, and were proud of what we accomplished. I sincerely hope you had fun with the game and that it lived up to your expectations. Thank you for playing. Stay magical, Chip & Greg
Hey Wizards! We hope you're doing well and having a nice year so far. We're excited to share some updates with you all. We have been hard at work making improvements to the game and we're thrilled to share what's coming your way! Firstly, we're introducing some much-anticipated quality of life upgrades. We've heard your feedback and are working on adding new passives that will bring fresh gameplay elements to Fictorum. In addition, we're making passives permanent, so you can fully embrace your character's progression and build them up to their fullest potential. But that's not all! We understand the importance of inventory management, and we're taking steps to address it. We're working on inventory stash upgrades to provide you with more storage options, making it easier for you to collect and manage your loot without the hassle. And for all you Fictorum adventurers who love a challenge, we're also focusing on boss upgrades to keep you on your toes and bring even more excitement to those encounters. We want to acknowledge that development has been challenging for both of us, as we've been balancing our day jobs, families, and our passion for Fictorum. We appreciate your patience and understanding as we work diligently to bring these updates to you as soon as possible. Your support means the world to us, and we're committed to making Fictorum the best it can be. We're grateful to have such an amazing community, and we're excited to continue this journey with you all. We're dedicated to making Fictorum an even more immersive and enjoyable experience, and we can't wait for you to experience these improvements firsthand. Thank you for your continued support and feedback. Stay tuned for more updates, and as always, happy gaming! Stay magical, Chip & Greg
Hey wizards! We've been quiet for a bit over the summer, we hope you've had a great one so far. We've been gradually working on a decent sized patch with some good quality of life enhancements and bug fixes.
Hey wizards!
There was an issue with it that would cause improper loading of the settings file in v2.2.8. There is a chance that the file was corrupted in the process. As a result, we've added a couple of checks to prevent this from happening and help with recovery if it does.
If you were affected, please see this for help and if reach out to us if you need extra support.
Hi Wizards. My sincere apologies, v2.2.8 introduced some serious errors that could cause progress loss. We have reverted to v2.2.7 and are working on some automatic recovery methods for v2.2.9. If you've had issues on the first ever load of the game, it should have no issues on this version. If you've played before AND encountered the fatal error, you are in at risk of losing data. Please hold off until v2.2.9 is officially out (this weekend at the absolute latest) to play the game. I'm sorry for this bug, it was completely unforeseen and we're working on it. Thank you for your patience.
Hey Wizards, I hope you are having a great week so far! steamhappy Here are a few fixes for the latest version of Fictorum:
Hey Wizards! We're ready to put our largest content patch in two years into your hands! This patch has eight new runes that can drastically change how your spells work! Additionally, multiple runes of the same type are now allowed in the same runeset. Plus, we've added many quality of life upgrades!
Hey Wizards! We've got (what we hope is) our last update to beta before our release of v2.2 on Tuesday!
Hey Wizards, We've just updated our beta version to v2.2.5! v2.2 is stable and all of the major features are complete at this point. We are just cleaning up a few minor bugs over the next week before release on March 29th. If you're willing, there's a few things we'd like to ask you all of you magical folks. [olist]
Hey Wizards! This is a teeny beta patch fixing a few things that were broken in v2.2.3 and added a few new things in.
Hey wizards! We've got another beta patch ready for you to break. steamhappy Also, we have exciting news: Fictorum v2.2 will be officially releasing in two weeks on 3/29! We are stoked to finally have this patch in your hands! v2.2.3 Patch Notes
Hey Wizards! v2.2 is coming along and our bug lists are getting shorter and shorter! Here's are patch notes for the latest beta version:
Hey wizards! We've just updated our beta version to v2.2.1b. Patch Notes:
Hey Wizards! We're ready to put our largest content patch in two years into your hands. This update includes eight brand new runes, updated rune balancing, and allows multiple runes of the same type to be applied to spells! We hope this will open up new playstyles and creativity for you! If you'd like to try out the update, follow these instructions. Enjoy! Feel free to reach out if you have any feedback or issues.
Hey wizards, This is a small patch to fix some issues we created in v2.1.16.
Hey wizards! We have an exciting new update to Fictorum to share with you. This includes overhauled spell and rune tooltips for increased transparency!
This is another quick update to address a recently introduced bug. Patch Notes for v2.1.15
Hey Wizards! This is a lighter patch, mainly to address an issue with summoned added that was introduced with v2.1.13. Patch Notes for v2.1.14
Hey Wizards!
With the summer drawing to a close, Chip has returned from his break and is back to development (when his day job and fianc allow it)! This latest patch includes an overhaul of damage tooltips and an minor improvements to the Grand Inquisitor battle.
Patch Notes for v2.1.13
Hey Wizards, Hope you all are having a great weekend! Here's an update to handle some lingering issues from v2.1. Patch Notes for v2.1.12
Hey wizards (including the 18,000-ish new ones!),
We are completely overjoyed with the outpouring of feedback, bug reports, and reviews from our new players over the last week! Thank you so much for the suggestions and helping us make our game even better. steamhappy
I forgot to mention this in our previous announcement, but a MASSIVE, HIGH EXPLOSIVE THANK YOU to all of our v2.1 beta players! Being the small, but mighty team of two that we are, we simply could not deliver quality patches without your crafty experimentation, dedicated playtesting, and detailed bug reports.
We appreciate you so much.
Patch Notes for v2.1.11:
Hey wizardsthank you for all of the feedback and responses to Fictorum v2.1! We've been keeping track of all of them and are working hard to deal with bugs as they arise. Here are the patch notes for v2.1.10
Hey wizards, We've just released a brand new patch to Fictorum! This one was primarily focused on performance and quality of life fixes, but there's a bit of new content in there too.
Hey wizards! We have some exciting news... v2.1 will be released on 4/19! This patch will include loads of performance improvements, quality of life enhancements, bug fixes, and even little bit of new content.
Here are patch notes for v2.1.7b:
This is a quick fix to handle something found by our amazing beta players. Here are patch notes for the latest update:
Hey wizards! Our beta has been updated to v2.1.5b! We are expecting this to be the final beta update for v2.1. If all goes accordingly to plan, the release version will solely be removing the "b" from the version. Here are patch notes for the latest update:
Hey wizards! Our beta has been updated to v2.1.4! Here are patch notes for the latest update:
Hey wizards! Our beta has been updated to v2.1.3! Here are patch notes for the latest update:
Hey wizards! We've just updated our beta to v2.1.2! Here are patch notes for the latest update:
Hey wizards, We've updated the beta with some fixes to some prominent bugs!
Hey Wizards!
Exciting news for youWe've just set beta live for v2.1!
This new version will have loads of quality of life updates, performance improvements, bug fixes, and new unlockable accessories!
If you'd like to opt in, please follow these steps. Bear in mind that you will almost certainly encounter bugs, however!
If you'd like to track what we're working on, please check our Trello.
Feel free to reach out if you need help or have questions!
Hey Wizards!
It's been a quiet few months from us and I owe you an update. We are still developing v2.1 and are excited to get that in your hands once it's ready! Our goal is to get it into beta by the end of the month and, depending on how smoothly that goes, we could be releasing as soon as the end of the year.
If you're interesting in seeing what we've worked on or seeing what we have left to do, check out our Trello here.
Stay safe, everyone.
<3
SBG
Hey wizards! I hope you all are staying healthy during the current pandemic and we are sending all of our best wishes to you and your families.
We've enjoyed a few months away from Fictorum and are slowly getting back to it. We have fixed a few minor bugs and added one or two quality of life changesWe know we certainly have more to fix. But most importantly, we've made fantastic progress on our Unreal Engine upgrade from 4.18 to 4.24! This will include loads of performance and stability enhancements to the upcoming version of Fictorum.
Be well and remember to practice social distancing!
Contact us if you need anything. steamhappy
It's a new year and we're starting it off with a fresh patch of bug fixes for Fictorum!
We couldn't have made it this far without all of you, and we appreciate all the feedback and support you guys have given us over the years.
We'd be greatly honored if you nominated Fictorum for the "Labor of Love" award.
Hey wizardsWe've got another fresh batch of bug fixes for 2.0. This should hopefully resolve all reported crashes. Please let us know if you experience any others.
Hey wizardsthis quick update is to fix some important bugs we've had reported in v2.0.
Today's Deal: Save 75% on Fictorum!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Saturday 11/16 at 10AM Pacific Time
After over a year of development, v2.0 is released! This massive content update includes three new spell schools, twenty new enemies, and five new bosses, improved enemy AI, a new game mode, a new rune, an improved chapter map, an improved player camera, loads of new achievements, reworked starting titles, and scores of quality of life improvements and bug fixes.
[previewyoutube=X-oCNpwhGLo;full][/previewyoutube]
v2.0 Major Updates
Hey wizards, 2.0 is stable and essentially donevery little will change between now and our release on Thursday. If you already own the game, you would be doing a us a huge favor by opting into our beta and trying it out. If you find any bugs or game-breaking issues, please let us know as soon as possible so that we can iron those out before release.
Hey wizardsHere's a fresh update to the Fictorum beta for you, with the most important change being:
Hey wizards! This is a smaller update to fix a game-breaking bug with a level
Hey wizards! We have a fresh batch of enhancements and bug fixes for you! The most important being...
Hey Wizards! We're chugging our way along to a 2.0 release, we've fixed some of the bugs with the beta and are bringing you a sweet new map for Prostmore!
After a year of development, v2.0 (formerly named v1.3) is now in beta! This massive content update includes three new spell schools, twenty new enemies, and five new bosses, improved enemy AI, a new game mode, a new rune, an improved chapter map, an improved player camera, and loads of bug fixes/enhancements.
v2.0 Major Updates
Hey wizards! I'm really excited to announce that we're finally getting close to beta for v1.3! The new patch will feature new enemy types, five new bosses, three brand new spell schools, and a new rune. We'll be streaming on our Twitch on 8/5 at 7:00 PM PT to catch bugs and get your feedback. We'd love for you to join us if you can make it. If you'd like to contact us developers for any reason, feel free to reach out to us in whatever way works best for you.
Hey, current and future wizards! Fictorum is currently 75% off for the Steam Summer Sale! This is the lowest price we've ever offered the game, so if you're ready to become an overpowered god-wizard, there's never been a better time. [img=https://giant.gfycat.com/MeaslySnivelingBluebird.gif][/img] For those new to our game, we are currently a massive patch that we've been working on over the last year that will just about double the number of spells and will add new runes, events, enemies, and much more. We're planning to have this out to you all by late August, with beta launching sometime in July. Also, we love feedback and sharing ideas with our players. If you'd like to contact us developers for any reason, feel free to reach out to us in whatever way works best for you.
Hey wizards, You haven't heard from us in a bit and wanted to give you a quick update. We're still working hard on v1.3. What started as the "simple" act of adding new spell schools back in September has ballooned into a combined overhaul of several systems, UI pieces, and it's taken much longer than we've expected. The upside to this is that, once this update is done, Fictorum will run and look better than it ever has, and will have loads of new content! Our list of confirmed changes is finally starting to surpass our list of intended changes and we are close to having 1.3 beta ready (expecting 2-4 weeks) with the release planned in mid to late summer. If you're interested in seeing what specific changes we have planned, feel free to check out our Trello here. [img=https://giant.gfycat.com/LightSlightJaeger.gif][/img] [img=https://giant.gfycat.com/WellmadeComfortableFly.gif][/img] [img=https://giant.gfycat.com/GrimySecondDiamondbackrattlesnake.gif][/img] As always, if you'd like to contact us developers for any reason, feel free to reach out to us in whatever way works best for you.
Hey current (and potential) wizards,
Fictorum is currently on sale for 75% off at chrono.gg for the next 24 hours, which is the lowest price we've ever sold the game.
Buy it for your friends. Buy it for your mom. Buy it for yourself. Unleash magical might upon the unworthy, and then reach out with bug reports and feedback.
<3<3
SBG
Magicians,
We just cranked out a fresh patch full of improvements, just in time for the weekendSeems like a good time for some Fictorum!
Hey wizards! We've just uploaded a new version of Fictorum full of fixes, a brand new Transcription feature, and a deadlier final boss!
Hey wizards!
We've just uploaded a new version of Fictorum full of fixes and a brand new Transcription feature!
This will allow you to spend essence to transform abilities into spells and vice versa. This opens up all new possibilities for spell shaping and inventory customization!
Follow these steps if you'd like to opt into the beta.
Thank you for playing and please keep those bug reports coming, they help us improve Fictorum! Feel free to reach out to us in whatever way works best for you.
Howdy, spellcasters! Fictorum is 50% off for Steam's Lunar Sale! Help us spread the word to fellow magicians. We've just dropped a brand new update into Fictorum which is mostly tweaks for 1.2.10, but we've also improved Seek and Familiar runes!
Hey wizards! We've been receiving a boatload of feedback over the last month and we've been using it to improve Fictorum. This patch contains loads of suggestions and bugs found by our community. If you've sent us a bug report or a suggestion for our game, we heartily thank you!
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