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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hello everyone and welcome to the final Meltdown update dev diary!
One of the significant features of this update will be the addition of Tier 3. This tier is smaller compared to other tiers, but it comes with a set of 4 unique enemies and 2 new compositions. Those enemies use some new mechanics. For example, one of these enemies, Assailant, can fire right back at your units once per turn. And Assailant inherits Acarid's ability to boost its attack after each shot, making this foe deadly if not handled correctly. And of course, you can give enemies taste of their own medicine by equipping brand new weapons with return fire yourself.
Of course, Tier 3 is not the only addition to the game. Overall, I've added 15+ new items (mostly rare versions of existing ones) and reworked some of the old ones. The update also contains 14 achievements and Steam cloud save support, among many other improvements to the game.
One such improvement is Internal Damage rework. It was inspired by Orla's suggestion, and now it deals 25% of the target's max health as damage, giving this status effect own identity that it previously lacked.
Propulsion Damaged was another effect that I was not happy with. It was great when used by enemies, limiting player squad mobility, but it was not that useful against the enemy. So I've made a special version of that effect for player: Immobilize. This one completely disables movement, preventing enemy tanks from reaching your most vulnerable units and helping you to pin down retreating enemies.
The game progression received some overhauls as well. You can no longer get rare items on T1, but you'll get more uncommon items on T2 with one rare item guaranteed on each T3 mission (except Matter Raid). The shop is also updated to follow these rules.
The Meltdown update will be available on May 27th. Thanks for your support and I hope you'll enjoy the update!
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