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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hello everyone and welcome to the Mainframe Defenders dev diary!
Overall, I think the base game had a solid UI and I hope you can agree with me =) But of course there is always room for improvement. I've changed some parts of the UI based on your feedback and added some extra stuff. One such feature is key binding. This will also show some of the more obscure hotkeys, like zooming in and out and cycling between squad units. I've also added the ability to see upgrade level in squad menu, weapon range highlight for player and enemies, and improved "planned damage" calculation. The latter now shows numerical damage values and correctly predicts damage for units that clear status effects. The new game menu also got a rework: now you don't have to click on a unit preset to see the starting items, and units are now split by upgrade family. You can see the results on this screenshot:
Hopefully, this will improve your gaming experience! I'll see you in the next dev diary, where I will talk about Tier 3.
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