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Hello and welcome to the Mainframe Defenders dev diary!
Those of you who played Mainframe Defenders probably have noticed a lack of mission variety. The missions indeed were barely different from one another. After all, this is a game focused on combat, and there are only so many different ways of saying "kill all enemies". But the main difference is in the details. So, I've tried to make each mission type fell a bit more unique, even if some of them provide similar challenges.
I've started with some reworks of existing mission types:
* DOWNLOAD DATA: You don't have to kill every single unit on this mission now. Once you've obtained the data, you'll need to return your squad to the room you've spawned in. The enemy will be waiting for you there, though. And every squad on this mission will have an Armored Spider in an attempt to slow you down.
* DESTROY INFECTED NODE: Now Infected Node applies Interference on your units each turn. But enemies that are immune to status effects can't spawn during this mission.
As of right now, I can also confirm 3 new mission types:
* DESTROY THE MAINTENANCE STATION: Your target is an infected repair station and some fabricators. There are two things that are unique to this mission type: enemies can retreat to repair and units spawned by fabricators guard the repair station instead of blindly charging at you.
* REACTIVATE THE DEFENSE: There are powerful allied Centurions (new unit) you need to activate. Once you do, you'll need to destroy enemy reinforcements.
* MATTER RAID: In this mission, you need to collect at least 3 out of 5 matter chests and then escape. Each time you collect a chest, the enemy receives reinforcement. A very high risk and reward mission that can provide a lot of matter for your upgrading needs =)
Also, a small change: Mainframe AI Core will now narrate some parts of the mission.
Those changes should hopefully make missions feel a bit more unique. But that is it for today! Stay tuned for new dev diaries.
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