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This patch is focused on improving the 'late game' experience, adding things requested by the more experienced players. New performance related settings: * Alga, plant and animal caps! * A setting to limit how many species are prebuilt when loading a world: fewer means faster loading, more means more accurate plant and animal models (less reusing other species' models) Optimizations: * Removed unused box colliders for plant body parts, adding ~10FPS in situations with many plants * Simplified check if a growing plant reached its target size, adding ~2FPS in situations with many plants * Skip checking for gliding and flying animations if the animal cannot glide or fly, adding ~2FPS in situations with many animals * Added a low poly variant of the stilt root, with the smaller parts disappearing if the camera moves away, adding ~5FPS in situations with many stilt roots * Preload the stilt root object instead of building it from scratch for each individual plant, adding ~2FPS in situations with many stilt roots Simple balancing: * The 'grasshopper' mouth now gets way less energy out of soft plant tissue * Plankton spreads twice as fast now, so filter feeders don't immediately exhaust their food source * Blood can only be eaten from animals larger than the predator Changes to time jumps: * Redesigned the time jump view, adding a progress bar * Added an interrupt button (useful for long jumps) * Added basic information on the number of species, so you have something to keep an eye on during the jump * Added 15000 and 20000 (that is, longer) duration options Added rudimentary support for player generated body parts! See https://thesaplinggame.com/ugc Fixes for animal sounds: * Made animal calls audible from much further away * In the instinct editor, disabled the option to 'call' if available mouth cannot make a sound Improvements for lighting and post processing effects: * Decreased bottom lighting in the sandbox (mainly used for lighting to rock part of scenario maps), removing a weird nighttime glow on brighter plants and animals * Removed sun shaft effect at night, also removing a weird glow on brighter plants and animals * Decreased bloom effect slightly Misc: * Fixed sitting in trees I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or thesaplinggame@gmail.com.
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