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Hi
For this week's patch I added several things:
- A new unlockable fleet: The Hybrids. A whole new set of ships that combine human and Xeno technology.
- Alternate ending for the campaign. This ending can be unlocked by [spoiler]reaching the Hypergate with the Hybrid fleet. Prepare for a long battle![/spoiler]
- New scenario.
- 2 new achievements.
- Several new research items including tactical jump, corvette and fighter shields, better torpedoes, etc.
- Fixed a bug where a xeno interceptor would start jumping all over the place after colliding with certain projectiles.
- Fixed a bug where resources being carried by harvesters would be lost by making a quick jump.
- Fixed a bug where the text of cinematics would go faster if the speed controls are activated.
- Removed shields from UPF fighters and corvettes (now they need to be researched first).
- Extended tutorial to explain the UI and jumping mechanics.
I want to leave Early Access pretty soon (I hope that this improves the sales because at the moment the project can't support itself) so please tell me if there's any problem so I can fix it quickly. I expect to add a few localizations in a future patch but for extra content or features I'll need to see how the launch goes.
Thanks for your support,
Jorge
Hi
For this week's patch I added several things:
- A new unlockable fleet: The Hybrids. A whole new set of ships that combine human and Xeno technology.
- Alternate ending for the campaign. This ending can be unlocked by [spoiler]reaching the Hypergate with the Hybrid fleet. Prepare for a long battle![/spoiler]
- New scenario.
- 2 new achievements.
- Several new research items including tactical jump, corvette and fighter shields, better torpedoes, etc.
- Fixed a bug where a xeno interceptor would start jumping all over the place after colliding with certain projectiles.
- Fixed a bug where resources being carried by harvesters would be lost by making a quick jump.
- Fixed a bug where the text of cinematics would go faster if the speed controls are activated.
- Removed shields from UPF fighters and corvettes (now they need to be researched first).
- Extended tutorial to explain the UI and jumping mechanics.
I want to leave Early Access pretty soon (I hope that this improves the sales because at the moment the project can't support itself) so please tell me if there's any problem so I can fix it quickly. I expect to add a few localizations in a future patch but for extra content or features I'll need to see how the launch goes.
Thanks for your support,
Jorge
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