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For the last week we have done quite a lot of improvements, balancing, tweaks and additions. Also added new Vampire class which will wreck you if not handled in time! The changelog what has been done for the last week: v.0.85.24+4 fixed a bug for Angel's pact, Immortal and Last Stand when in Desolaiton diff. it would kil the character (b/f of reduced healing) Major refactor: attempt to make the timeline absolute accurate. Elites - elite traits count fixed by given count, ie. not (1..count); scavenger spearman: first strike only for elite volcano calamity - slightly slowed down the erruption barrel throwers won't fire if there is an melee enemy adjacent desolation diff. - melee enemies +25% dmg, ranged +15% (was 25%) Acid trait/mutator - now acid is applied on any normal hit (ie. must not be blocked or critical). villagers - added foc.abilities starting werebeasts made elites RAM ability - now showing also target's new position if pushed away. improved virtual turn-order for the left graphics + above-head-numbers (ALT) lifesteal effects now stacks v.0.85.24+6 starting werebeasts are elite (thus their start lvl is 8) Flagrant change: On taking normal damage, get bonus damage calculated based on the percentage of your HP lost, multiplied by the damage modifier (100%-150% based on mutator lvl) and your original attack, for your next hit. Long weapon reach - now takes into account also height differences bonefisher 3/9/2020 11:51 AM added new trait "Repose" (similar to last stand foc.ability), new base char.: Vampire Lord added new ability "Hammering", small fix v.0.85.24+8 gx updates hard/des. diff. slight balances (at zone2+ enemy lvl increased slightly) Lyncher - on max-focus increase damage by 10% (was 5%) Overdose - curr.HP is reduced only when above 50% MAX HP; spearwall - first 3 hits have 100% hit chance, then it decreases by 25%. On new turn, hit chance resets again. added spine2d assets for Vampire Lord balance, added new trait 'Blood Frenzy' (Vampire Lord) Projectile blocker and shield wielder are now shown as traits for corresponding classes. start initial speed reduced (0,10) -> (0,1) Toxic calamity Pneumonia - stamina reduction 33% -> 25% v.0.85.24+9 Angel's pact - now also showing 'depletion' status; GlobalStore clear() on battle-screen spearwall - all hits are 100%, but stamina cost raised 20->25 Fortress - valdor mercs now have wage increased by 100% v.0.85.24+10 internal build v.0.85.24+11 Ally shield now costs 60 stamina (was 50) Last Stand - after triggered, MAX HP is reduced by 25% for the duration of battle. Enjoy this update! Next update will come in one week again.
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