Dominus Galaxia: KS Edition
StarChart-Interactive Developer
StarChart-Interactive Publisher
Release
🎹🖱️Keyboard + Mouse
Very Positive
(236 reviews)
Public Linux Depots:- Dominus Galaxia: KS Edition Depot [2.02 G]
Dominus Galaxia Kickstarter has less than four days left.Hey everyone!
Just want to let you know that the Dominus Galaxia Kickstarter will be ending soon. Specifically on Oct. 26th, 23:59 PST.
The campaign is currently sitting at 65% funded, so there's still some ways to go... but it's doable. The last 48 hours will be especially critical. Please consider backing us if you're enjoying the beta release!
[previewyoutube=D-bck0zfSOw;full][/previewyoutube]
[ 2019-10-23 17:34:32 CET ] [ Original post ] Dominus Galaxia is a 4X space strategy game with a focus on amplifying strategic decisions and minimising non-strategic busywork.
This is a fully featured, un-redacted beta release of the game, representing over four years of work, playable from start to finish.
Dominus Galaxia features:
- Streamlined, slider-based colony management and fleet movement. No build queues to micromanage.
- Turn-based, hex-based tactical combat, Including turn costs, powerful special devices, and various terrain types.
- Various types of strategic terrain including impassable nebula, slow nebula, sensor blocking nebula, (optional) starlanes, wormholes, and (optional) transient wormholes.
- Great gameplay customisability including different expansion modes (build colony ships, build starports or just send colonists directly), optional starlanes, research modes, etc. that alter the feel of the game and add replayability.
- Choice between static and adaptive AIs, where AI production bonuses can be set independently of skill level. (you can play against smart AIs that have less production than you, dumb ones that have more, and anything in-between).
- Hotseat multiplayer.
- Deathmatch and Team Deathmatch game modes — for those who prefer a pure war-game over one with diplomacy.
- An infinite, semi-random tech tree divided into six fields which can be researched concurrently.
- In-depth ship design, including an (optional) Diablo-esque crafting component.
- Tactical combat supporting more than two belligerents.
- Background combat events use the same logic as player involved battles, not an imprecise approximation.
- Battles can be auto-resolved at any time. It's possible to manually begin a battle, and after a number of turns instantly resolve the remainder.
- Planetary bombardment and invasion.
- Interesting diplomacy, including a tech trading system that has been designed to be less exploitable, and a unique relationship system wherein high relationship helps to maximise trade revenue, while low relationship makes spying more difficult.
- An intelligence system, allowing you to close-in on how powerful your opponents are across various categories through exploration and spying.
- Strong modding capabilities. Even many of the game mechanics can be adjusted from text files!
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