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Delight your subscribers as you build the simulated MMORPG of your dreams.
Take charge of a full-sized MMORPG world and fill it with monsters, towns, NPCs, and quest chains. Design the player classes for AI subscribers to use, and keep them entertained!
Design the monsters, balance the combat, and keep your subscribers happy and playing (and paying!) so that you can cover your server and bandwidth costs, all while building new regions for your players to explore as they increase in levels and power!

Build:
  • Craft the terrain, lay out scenery to make your world beautiful, raise new land from the seafloor; the world is yours to craft!
  • Design the appearance and the combat abilities of your game's player classes, monsters, and more. Buff and nerf classes at your whim!
  • Lay out villages and towns, roads, questing areas, and even individual quests with quest chains to keep your subscribers busy!

Manage your Community
  • Catch cheaters and ban them (or don't; as long as they keep paying their subscription fees, do you really care what they do?)
  • Issue warnings to misbehaving subscribers to keep them from bothering other players
  • Assist subscribers who become stuck, or hire game masters do it it for you!

Profit!
  • Be a traditional boxed product with subscription fees, or go for a Free-to-Play strategy and instead set microtransactions on potions, weapons, or other goods and services!
MMORPG Tycoon 2
VectorStorm Pty LtdDeveloper
VectorStorm Pty LtdPublisher
2020-01-06Release
🎹🖱️ Keyboard + Mouse
Very Positive (1551 reviews)
Public Linux Depots:
  • MMORPG Tycoon 2 Linux64 [79.17 M]
  • MMORPG Tycoon 2 Linux32 [78.88 M]
Update v0.23.6

Hi folks! A small update today:

  • Improved district title customization; you can now set three different colors (both ends of the title gradient as well as the title outline color), and can also set exactly where you want the title to appear within the district.

    [/*]
  • Fixed recoloring of water during initial lake district placement, if you had configured that.

    [/*]
  • Fixed a rare case where non-walkable terrain (mountains, chasms, etc) could sometimes incorrectly override flattened districts which were drawn over that terrain and set as walkable.

    [/*]
  • Fixed a rare assertion failure involving terrain painting tools and opening and closing the \"Design\", \"Reports\", or \"System\" menus.

    [/*]
  • Fixes to the new \"spinner\" UI widget\'s drag-to-edit functionality, which fixed some awkward UI issues during combat ability editing.

    [/*]
  • Applied the new \"spinner\" UI widget\'s changes to the related \"integer spinner\" widget. This improves several UI elements throughout the game.

    [/*]
  • Fixed the map layout preview during the New Game UI flow to look much nicer and less garish.

    [/*]
  • Quest chains now have their level set based only upon their hunt quests (if there are any hunt quests in the chain). This really only matters for multi-level regions; if you have a region which has (for example) players of level 1-10 and you have a quest chain which consists of five \"Fight those level 1 monsters\" quests and one \"Go talk to that other quest-giver\" quest, previously the quest chain was considered to be level 1-10, because the \"go to\" quest on the end wasn\'t combat and was considered appropriate for any level. Now the quest chain is instead treated as level 1, so you won\'t have level 10 players trying to do the quest chain just to get to the later quest in it.

    [/*]
  • High-level players no longer ignore low-level monsters. They don\'t seek them out and they don\'t feel particularly happy about winning the fight, but if they end up in combat with them they will kill them instead of just walking away.

    [/*]
  • The \"What\'s New\" window no longer appears for first-time players -- leave them alone and let them get on with starting their first game!

    [/*]
  • For non first-time players, if we\'re going to show them the What\'s New window (because there has been a new major update since their last run of the game), then open the window after their MMO launcher window, so the new update information appears on top and they can actually read it!

    [/*]

Thanks so much for your feedback and issue reports, everyone!

-T

[ 2025-10-24 03:42:10 CET ] [Original Post]

Minimum Setup

  • Processor: Intel Core 2 Duo or equivalentMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Discrete graphics card. support for OpenGL 3.3
  • Storage: 300 MB available space
  • Memory: 8 GB RAM
  • Recommended Setup

    • Processor: Intel Core i5 or i7 or equivalentMemory: 8 GB RAM
    • Graphics: Discrete graphics card. support for OpenGL 3.3
    • Storage: 300 MB available space
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