Delight your subscribers as you build the simulated MMORPG of your dreams.
Take charge of a full-sized MMORPG world and fill it with monsters, towns, NPCs, and quest chains. Design the player classes for AI subscribers to use, and keep them entertained!
Design the monsters, balance the combat, and keep your subscribers happy and playing (and paying!) so that you can cover your server and bandwidth costs, all while building new regions for your players to explore as they increase in levels and power!

Build:

Manage your Community

Profit!
Take charge of a full-sized MMORPG world and fill it with monsters, towns, NPCs, and quest chains. Design the player classes for AI subscribers to use, and keep them entertained!
Design the monsters, balance the combat, and keep your subscribers happy and playing (and paying!) so that you can cover your server and bandwidth costs, all while building new regions for your players to explore as they increase in levels and power!

Build:
- Craft the terrain, lay out scenery to make your world beautiful, raise new land from the seafloor; the world is yours to craft!
- Design the appearance and the combat abilities of your game's player classes, monsters, and more. Buff and nerf classes at your whim!
- Lay out villages and towns, roads, questing areas, and even individual quests with quest chains to keep your subscribers busy!

Manage your Community
- Catch cheaters and ban them (or don't; as long as they keep paying their subscription fees, do you really care what they do?)
- Issue warnings to misbehaving subscribers to keep them from bothering other players
- Assist subscribers who become stuck, or hire game masters do it it for you!

Profit!
- Be a traditional boxed product with subscription fees, or go for a Free-to-Play strategy and instead set microtransactions on potions, weapons, or other goods and services!
Hotfix build - v0.22.18
Talk again soon.
-T
Hi folks! This is a hotfix build for the Weaponry Update from a couple days ago.
This update should be mostly unnoticeable; it's just fixes for miscellaneous bugs reported to us from that build.
These include:
- Release trailers which include new player classes now show those new player classes using the weapons they're supposed to be using, instead of showing them all carrying swords. (oops!)
- Fixed a crash which could happen when you unpaused the game, if you had destroyed and then replaced a player character class while the game was both online and paused.
- Fixed single-frame animation glitches visible in the Ability preview window if you changed the character's model while viewing the ability preview.
- Set up an archery target in the ability preview window, replacing the Giant Ominous Sphere Of Darkness as the target of previewed attacks.
- Fixed an issue where pooled checkbox widgets were not being properly reset before being reused elsewhere in the UI. I *think* this was entirely benign, but it put some scary-looking messages in the game logs so I've fixed it!
- Fixed a few small (once per run only) memory leaks; about 10-15kb of RAM was being leaked in total, and was reclaimed when the game exited. Not a big deal for anyone, but it makes my dev tools happier!
Talk again soon.
-T
[ 2025-05-12 03:15:20 CET ] [Original Post]
Minimum Setup
- Processor: Intel Core 2 Duo or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Discrete graphics card. support for OpenGL 3.3
- Storage: 300 MB available space
Recommended Setup
- Processor: Intel Core i5 or i7 or equivalentMemory: 8 GB RAM
- Graphics: Discrete graphics card. support for OpenGL 3.3
- Storage: 300 MB available space
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